OpenComposite doesn't work with PSVR2. And there would be no reason to use it, since PSVR2 only works through SteamVR. I think the post you...
Update: I've since realized this is a general issue with my VR setup, not specific to Raceroom. Please disregard. Mine seems worse this week....
If you're open to suggestions, any chance the delta and lap timer could keep running even if a lap is invalid?
I think you mean OpenXR. OpenVR is the default API used by SteamVR, and it doesn't provide a foveated rendering option. I think a more general...
I have definitely seen the slow down message with the exact amount of time needed to give back. Not sure if it's coming from SealHUD or the game...
I wonder if it's comparing you to a 100% AI or something. So if you're slower than the AI it sees you as "slowing down" all the time, and if...
Yes I think it's a game issue, not something you can fix. The webhud appears in the same plane as the built-in HUD. FYI resizing widgets works...
I agree, 1x per lap is pretty much nothing, you can do that all the time and still have a high safety rating. Drive-through for too many cuts...
Regular prices are iracing level, but at least here we can expect good sales from time to time. Right now you could get those 2 cars in the DTM...
Could there be a problem with your internet? I haven't heard of anyone else getting that message. There were some issues at peak times on the...
For this game, tools like FpsVR show everything under CPU, that doesn't mean anything. It could still be GPU limited.
Just tried it again and there's definitely nothing happening, no matter how long I hold it or how many times I press it. In either direction.
I haven't found a way. There are buttons you can assign in the game to move HUD closer/further, but they don't do anything.
Yeah I don't know of a way unfortunately. I don't find it too bad but I would move it a bit further away if I could. There are button bindings to...
150%, motion smoothing disabled
Separate names with a comma.