I use the very simple method. I take in sim the car closest to car I drove in real life. Then I set FFB level is right to my hands "remember" from...
So when car stoped in the wall on 200 kmh - the car is instantly glued to the wall :) funny )
Impossible to setup 1:1 FFB level for powerful wheel bases. For example, in iRacing exists "Max force" parameter. It allows to decide how much FFB...
40 nM DD - when I at 200+ speed smashing to wall - I got no FFB at all... Where is impact FFB?
Few slalom tracks. Some more hill climb. Fiction also be good.
RR have enough cars for common classes. I will be pleased to see some drift cars, and some play grounds for them. Also be nice some new hill climb...
I think RR's developers could add such parameter as Wheel Base Torque measured in nM. So if user set his wheel base have 15 nM, so RR should send...
If I know my wheel base strength (nM) - how can I setup 1:1 FFB? Mean if Raceroom counted 10 nM of steering wheel torque - how can I get 10 nM at...
Hi! Using arduino based button box. But RR ignory it. Is any way to use custom input devices with RR? Windows Game controllers app shows this...
Laps completed - Distance 0.0 km Time in game - Joined 02-02-2019 RANKING Time Attack Division - FAVOURITES Difficulty level - Game mode - RACE...
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