New year , new thread , please as always try to give as much detail as possible Ai% how many ai car and track distance rolling/standing start screenshots of the results please (with sector times) Once again , thanks for reporting issues Andi
For people using adaptive AI, you can look up the level the AI used: 1. go to ...\Steam\steamapps\common\raceroom racing experience\Game\GameData\General and open r3e-data.json. Look under "tracks" for the layout ID (for example Hockenheimring Grand Prix is 1693). Next, go further down to "classes" and look up the ID for DTM 2002 in this case (which is 13264) 2. go to ...\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\Player1 and open aiadaptation.xml in for example notpad++. Search for the layout ID, then search for the class ID. You will then see the last 10 laptimes of yourself and further down the AI level the game used. There might be more AI levels if you have done the combo more than once.
- DTM25(+24, didnt try 23), 95%, 25 AI or more, many turns with white flag and accident in IMOLA, BRANDS HATCH GP and PAUL RICARD 1A (didnt try other layouts). -DTM25, any track, AI slow at start, 95%, auto clutch, 25 AI, I can pass 2 AI at start - Nordschleife 24h, Nurburgring, Any car, 95% the first turn is a massacre......(need to test more to be more precise)
"AI brake too much and slow AND AI are too much fast" Description : I gain time in turn 6 and 7 and AI gain time in turn 4, with DTM16 turn 6 and 7 they are slow but not as much as with the others class. And I didnt drawn it but Im sure turn 1 I'm faster than AI Class : DTM16 or any Track : Brands Hatch GP % difficulty : 95 number AI : 30, start 5th/30
New year, new thread, old problems... Last night I ragequit the last two races of my DTM 2002 championship, mainly due to AI issues. I really hope that once DX12 takes some load off the CPU we can have a larger AI update with better physics (less mechanical grip) for them. AI bashing finished, helpful detailed reports start now.
DTM 2002 Lausitzring DTM Grand Prix Course 24 Adaptive AI (whole grid, I replace Ekström | AI level 104) 15min race standing start AI gains a lot in turn 8 and 9 when accelerating out of the corner. Once again, you get the impression of AI having at least 25% more grip on the front than yourself.
DTM 2002 Nürburgring Sprint Fast Chicane 24 Adaptive AI (whole grid, I replace Ekström | AI level 103) 15min race standing start 1) AI has a very strange line in turn one. I will try to show this in a video as it is hard to describe. 2) AI gains a bit in the 'short cut corner' and a lot in both corners before both long straights.
DTM 2002 Red Bull Ring Grand Prix Circuit 24 Adaptive AI (whole grid, I replace Ekström | AI level 101) 15min race standing start 1) AI very often (especially in the first lap) takes a shortcut over the sausage curb in turn three (the corner after the motorcycle chicane) resulting in spins and chaos. The main problem of this is, that in combination with the ability of AI to slow down a lot at lower speeds and the white flag being shown super late, you will crash into the traffic jam. The white flag comes up around a second after I spotted the cars standing there. 2) AI gains a lot in the last corner. My line through there was pretty bad most of the time, but even when I hit it perfectly, they were a bit quicker.
DTM 2002 Zandvoort 2019 Grand Prix 24 Adaptive AI (whole grid, I replace Ekström | AI level 104) 15min race standing start 1) AI brakes strangely for the first corner and the chicane. I just can't slow down at lower speeds the way they do. This has been the case in many occasions before. 2) AI has way too much grip in Sheivlak and the last corner. Especially in the last corner, they just go full throttle and bye bye, while I suffer from terrible understeer when following another car closely. 3) In the first lap, AI is super slow into turn seven. 4) In the first lap, AI cuts turn eight and drives over grass on the inside, resulting in spins.
DTM 2002 Hockenheim Grand Prix 24 Adaptive AI (whole grid, I replace Ekström | AI level 103) 15min race standing start 1) AI likes door to door racing. I like door to door racing as well. However, in turns 1 and 7, they don't respect my existence. I will try to upload videos of those incidents as well. 2) AI brakes strangely for turns 6 and 8. They slow down super fast at lower speeds. 3) AI gains a lot (estimated 7+ tenths) in the last two corners. For years, my line has felt bad in those two corners. However, in online racing I learned that it's not a skill issue. AI is just too fast. 4) AI can carry a lot of speed through turn 1. 5) AI sometimes (especially in the first lap) cuts across the grass in turn 6, resulting in spins occasionally. 6) AI is super slow out of turn 6. This is independent of their line through the corner. (7) Opel is slightly overpowered here. Now I don't know whether this is accurate or not, so I will just ask here: Is this 'by design' (Opel had more top speed in real life too) or a BoP issue?
So, as a short conclusion at this point: 1) Numerous issues seem to be connected to additional mechanical grip of AI. 2) The 'catch-up' feature is extremely annoying. 3) Either should the white flag be shown earlier or AI should slow down less for incidents.
As is becoming a tradition around this time of the year here is another report on daytona, this time from a 40 minute hypercar + gt3 race at 106 strength with me being in a hypercar and feedback being primarily about the hypercars. The ai are very slow entering turns 3 and 5. They make up a huge amount on the exit of 6. They lose a lot somewhere in the bus stop chicane, on entry theyre quite fast but then must either slow down a lot in the middle or get a bad exit, not entirely sure which of the two it is. They still use a pretty high line on most of the oval which makes passing the gt3 cars more difficult for them which is still a huuuge issue. Ive attached the race result but its not really representative since i was on a different strategy than the ai. The only thing thats clearly visible is the ai's slow sector 3. But had we been on the same strategy, had i not been turned around by the ai twice and spun by myself another time then i wouldve probably won by over 50 seconds (which over 25 laps is at least 2 seconds per lap on average) after starting last against an ai strength thats already too fast for me pace wise..
Just to add something a bit more visual regarding the traffic issues here are a couple videos at 104 strength (which is probably exactly what i should use pace wise (see results)), once onboard with me and once watching the leading hypercar ai (who for most of the clip had no other hypercars immediately behind which should make getting past traffic easier than when also having to pay attention to same class battles). In this 2.5 lap sequence i went from being in 8th position 8 seconds behind the leader to being in the lead by 5 seconds (with another 6 or so gt3 cars in between me and then p2, by the time hes overtaken those and weve made the same number of overtakes that gap will have grown even more) while generally being pretty considerate of the other cars. Running a race like this is rather pointless at the moment and truth be told, unfortunately watching that ai doesnt really look any better than what i uploaded 4 years ago
DTM 2002 Lausitzring DTM Grand Prix Course 24 Adaptive AI (whole grid, I replace Ekström | AI level 104) 15min race standing start 1) Some AI slam the brakes too heavily in turn 6 on the opening lap, resulting in almost-spins and spins. 2) While AI usually overtakes around the outside like it was nothing, they hesitate a lot on the exit of turn 5. They could easily accelerate, but they don't.
DTM 1992 Nordschleife 24h 24 Adaptive AI (whole grid, I replace Ruch | AI level not available, only one valid lap) 10min race Standing start Sadly no screenshot from results. The problem is the usual Hauk-Haken-Chaos. Hope it still helps.
DTM 2002 Norisring 24 Adaptive AI (whole grid, I replace Ekström | AI level XXX) 15min race Standing start 1) On one occasion, I was killed by AI in the Sommer-S. I was ahead and I think I left enough space as well, but the Opel's speed was too much for his line. Sorry for the VR-video. 2) In contrast to this, AI is super careful in turn one. They don't want to accelerate, even if they are completely ahead of me (who completeley messed up his breaking there, I have to admit that. Don't try this at home...) 3) Turn one in lap one looks differently: chaos once again.
DTM 2025 Lausitzring DTM Short Course 19 Adaptive AI (Level 100/105) 2x10min race, standing start (5min practice, 5min qualifying) 1) I'm running a single player championship with 5min practice, 5min qualifying and two 10min races. Usually, AI pace in qualifying is way better than in the race. However, in this case, it was only a few tenths. Not that it's a big issue, but I guess everything that is unusual might be interesting for you. 2) As said for DTM 2002, AI gains accelerating out of turns 7 and 11. 3) AI has a strange line into turn 1, especially in the first lap of the race. 4) AI doesn't respect track limits on the exit of turn X. Still, they get valid lap times in... 5) AI sometimes loses the rear in turn 6.
The fact that AI level changed from 100 to 105 between race one and race two making them a second quicker per lap felt really strange. In my eyes, disabling adaption of AI between two races of a race weekend could be worth looking into.
Hypercars + TCR multiclass Spa-Francorchamps Combined 99 Adaptive AI (AI level probably 103) Sadly no screenshot of results. Not directly an AI issue, but the AI control during the rolling start through La Source was really dizzling from inside the cockpit.