Problem Ai feedback

Discussion in 'Community Support' started by Nico Kunze, Feb 10, 2021.

  1. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    Be good if you put the number of ai and the % in your reports

    Andi
     
  2. Koly™

    Koly™ Well-Known Member

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    any new about AI updates, I'm a little bit out cause I can't play with AI with my favorite new combos
     
  3. P. Smorzalo

    P. Smorzalo New Member

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    I noticed this thing that honestly makes offline races difficult to enjoy

    Basically every single race (touring cars but also single seaters) ends with no gap between the leader and the other cars... lots of times with a fotofinish sprint

    exciting at first, boring after... especially because this is due to the leader slowing down... every AI car when in front goes slower and the others catch up... this means that fighting for wins isn't anymore that challenging

    there's a solution? it's always been like that? I remember the same problem in Race07, the grand pa of this game


    ps (I play with no adaptive AI, I adjust the difficulty in every circuit... over 105 in most of times, but this just happens every time)
     
  4. anno900

    anno900 Well-Known Member

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    I cannot confirm that. I had 4 races Yesterday and several more last weekend and could not see any slow downs of any AI driver.
     
  5. P. Smorzalo

    P. Smorzalo New Member

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    That's surprising... I've had a full championship with WTCC TC1 cars, and in every race there was no gap between the 1st and 2nd car... Couple of races in WTCR and happened the same
    So i tried lots of other categories (F3, Indycar, DTM) and every time the leader wasn't able to create a gap... so I have a total of something like 30 races in a row where this happened

    Also, the 15th or 16th cars in the standings (after I did regular qualifying) were faster in pace than the leader... meaning he's slowing down

    So, I'm pretty sure that's a real problem
    deleting my aiadaptation file changed nothing
     
  6. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    or hes got a little damage
    or they got a nice tow at some point , its over one lap .... we see it in f1 where the 10th guy gets the fastest lap
    Andi
     
  7. P. Smorzalo

    P. Smorzalo New Member

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    Nope, that's a thing of the game and it's a real problem

    Then if it's impossible or too difficult to be solved I get it... but the problem is there: the leader can't go full pace and create a gap, nearly all the races finish with a fight till the last corner
     
  8. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    I think your wrong in how you looking at this , if the first few drivers are pretty equal in there settings then they wont pull a gap etc they will end up running close for the whole session , i have races where there are tight gaps in the top 3 or 4 , and quite often i finish in that group so why didnt i pull a gap as i was ahead ?
    Or i finish 9th or tenth with the fastest lap ?


    Andi
     
  9. P. Smorzalo

    P. Smorzalo New Member

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    Sure, but it's not realistic if every time (every time) the leader doesn't pull away... he slows down and makes easier for the cars behind to catchup

    there's an easy way you can understand this: start a race with u in second place... let the leader pull away while slowing down the others, when there's a gap between 5-10 seconds retire and watch the race from the pits
    you'll see that leader will be caught in a few laps, maybe overtaken... and then they will go together till the finish line

    to me, that's unrealistic and ruins the joy of offline championships
     
  10. Maskerader

    Maskerader Well-Known Member

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    1) AIs slow down quite significantly when there are other cars around. I assume it's because they fight and defend and it compromises their lines. Probably that's why you sometimes see drivers way down the order doing the fastest laps.
    2) AI doesn't have any strategy in qualifying, they all go out on track one after the other and start grinding laps. If a faster driver ends up behind a slower one, they have a big chance not to show their real pace, so the P1 driver might not be the fastest driver in the race and it would be hard for them to make a gap.
     
  11. P. Smorzalo

    P. Smorzalo New Member

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    That's all true... BUT, if the fastest AI car find himself in 1st position with a 10 seconds gap, it will slow down and get reached from whoever is behind

    That's how this game (now) works... Everyone can try if don't believe me
     
  12. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    Your also assuming that the ai doesnt have occasional brain farts , makes mistakes etc
    Which they do

    Andi
     
  13. P. Smorzalo

    P. Smorzalo New Member

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    It's not about mistakes... I watched the races from the pit... AI in front just slows down, no brain farts... it's systematic

    who is front gets overtaken
    and then he overtakes the new leader who slows
    and then gets overtaken because he slows

    that's every offline race
     
  14. Bull shark Too

    Bull shark Too Member

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    You could be a rich guy if you put bets on this. You know on forehand whom is gonna whin. :D
     
  15. P. Smorzalo

    P. Smorzalo New Member

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    no you can't... it's casual, some car find himself second in the last lap and try to win in the last corner... no sense at all in that
     
  16. blgk

    blgk Member

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  17. Nico Kunze

    Nico Kunze Well-Known Member

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    I assume itd be quite a bit of work but would it be possible for the user to choose whether the ai runs the default setup or a low downforce type setup?
    Did my first race in the dpi yesterday around daytona using the setup im used to which is lower downforce than default and that made things very unimmersive (ai overall was too slow even on 120, on the straights it almost felt like i was in a different class to the other dpis and the gt3 ai were doing 1:45s while running high downforce meaning they were way quicker in the corners than youd expect a car of that class to be) but i also dont really enjoy running the default high downforce setup on tracks like daytona or monza.
    Getting by slower class cars on the bankings still seems to be very difficult for the ai as well. Perhaps having the standard line for the ai on the banking be the low one would make things a little easier

    Also not strictly ai related but could the spawn location for a rolling race start at daytona be moved closer to the start/finish line? As it is you have to sit through 90 seconds of your car going 60kph with the added pain of losing 4-5% of tyre life before the race even starts
     
  18. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    Can i get your laptimes as this seems off

    Andi
     
  19. Nico Kunze

    Nico Kunze Well-Known Member

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    My best race lap in that 25 minute race was around 35.5. Out of the 11 dpi ai maybe 3 had a best lap in the low 36s but a lot of them only had low 37s (although from around the halfway point onwoards they had 35ish gt3 cars to pass so their fastest laps will have been during the opening phase, mine was towards the end when i was in clean air again but the dpi ai never fully got to that point).
     
  20. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    Thanks , that confirms its off,

    Ill report it to alex

    Andi
     
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