English Casual Racing Club

Discussion in 'Leagues & Communities' started by w4nn13, Apr 25, 2016.

  1. Paradox Agi

    Paradox Agi Active Member

    Joined:
    Dec 26, 2015
    Ratings:
    +31 / 0 / -0
    Okay... I started a server, GTR3 + all ADAC.

    Current tracks:

    Raceroom Raceway Grand Prix
    Portimao Grand Prix
    Nürburgring Grand Prix
    Red Bull Ring Grand Prix
    Zandvoort Grand Prix

    The server's name is Casual Race Club 78512

    (The number does not mean anything, it's just for solving my problem losing servers with following unavailable server names)
     
    • Like Like x 1
    • Agree Agree x 1
  2. Paradox Agi

    Paradox Agi Active Member

    Joined:
    Dec 26, 2015
    Ratings:
    +31 / 0 / -0
    Don't know why, but my server is gone... I have to set it up from scratch... the generic number will change when it's done.

    Can anyone tell me why my servers regularly are disappearing?
     
  3. Paradox Agi

    Paradox Agi Active Member

    Joined:
    Dec 26, 2015
    Ratings:
    +31 / 0 / -0
    The server is online now. Same stuff as yesterday.
     
    • Agree Agree x 1
  4. w4nn13

    w4nn13 Active Member

    Joined:
    Mar 25, 2016
    Ratings:
    +28 / 0 / -0

    Thank you so much!
     
  5. Squidboy

    Squidboy Member

    Joined:
    Mar 6, 2016
    Ratings:
    +23 / 0 / -0
    Now then, Was good to race with a few of you the other night...Was thinking maybe we could have a mini season if anyone is interested? 8pm Monday night or somthing.....just 15 mins qualy and a 15 mins race. Could run in maybe 4 week batches..American season, Asian and OZ, European....Would be easy enough to keep track. Anyone interested?
     
  6. Paradox Agi

    Paradox Agi Active Member

    Joined:
    Dec 26, 2015
    Ratings:
    +31 / 0 / -0
    Yes... would be great... but as long as Andrew has these problems with lag on my server... this is a bit pointless for me hosting this. I don't know what the problem was, large grids where possible without lags, but Andrew always had this lag even with only three or so players connected.
     
  7. Squidboy

    Squidboy Member

    Joined:
    Mar 6, 2016
    Ratings:
    +23 / 0 / -0
    Ah thats a bit annoying, we need Andrew to be able to connect. Lets try diagnose when you get a spare few mins:
    Andrew, first test your own pc - all the below is done in the CMD prompt:
    Run Ping Loopback test. The Ping loopback test will test your computer’s connection to verify that there are no local hardware problems causing the network or internet latency issue.
    • Type “Ping 127.0.0.1 -n 20”. This IP address is the same for nearly all built in network connections, the “-n 20” extension will send 20 packets of data before terminating the test. If you forget to type “-n 20” you can cancel the test by entering Ctrl+C.
    • View the statistics. The time it took for the packet of data to travel locally should be less than 5ms and there should be zero packet loss
    Now ping the server (Paradox will need to supply the IP address here)
    • Type “Ping” followed by the IP address or site URL you wish to ping and hit enter. You may want to start with the URL of your internet service provider and proceed to other sites you commonly access.
    • View the report. As the test pings the remote address, it will report back the results, the final number after the “time = “ is the time it took, in milliseconds, for the packet to travel to the remote site and back to your computer. Note: the “-n 20” extension works with this command, as does the “Ctrl+C” should you forget to enter it.
    Now try establish where the problem is:
    Run Traceroute test. The traceroute test will show the path that data travels from your computer to the remote server and any delay in that path. This can be helpful in determining the source of network or internet delays.
    • Type “tracert” followed by the IP address or site URL you wish to route and hit enter.
    • View the results. As the test traces the path it will display each address along the way and the time it took for a data packet to travel and acknowledge receipt for each “hop” along the path. The more “hops” or other devices the data packet needs to route through, the more delay you will experience.
    I might not know how to fix but I am sure we can get some geek help at this point.....
     
    • Informative Informative x 1
  8. Paradox Agi

    Paradox Agi Active Member

    Joined:
    Dec 26, 2015
    Ratings:
    +31 / 0 / -0
    Don't know if Andrew's only currently, according to steam friends he is not. As my IP changes at least once a day, my current one does not help out here as long as he does not perform the test until my router's next restart.

    At my end, there was nothing running in the background consuming bandwith. Steam is not allowed to do updates when playing raceroom and I did not have any browser window opened when the lag occured.

    BTW: Andrew mentioned he had this lag on another server too.
     
    • Informative Informative x 1
  9. Gareth Smith

    Gareth Smith Well-Known Member

    Joined:
    Oct 29, 2015
    Ratings:
    +53 / 0 / -0
    I can throw a server up for the weekly event if you need one
     
    • Like Like x 1
    • Love it! Love it! x 1
  10. w4nn13

    w4nn13 Active Member

    Joined:
    Mar 25, 2016
    Ratings:
    +28 / 0 / -0

    Sorry been off line will try thanks!
     
  11. w4nn13

    w4nn13 Active Member

    Joined:
    Mar 25, 2016
    Ratings:
    +28 / 0 / -0
    Yes sorry back on line now I chat to you on steam