App CrewChiefV4 - Updated Groups/Classes for R3E

Discussion in 'Community Workshop' started by ToastyBanK3nobi, Jan 14, 2025.

  1. ToastyBanK3nobi

    ToastyBanK3nobi Member

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    Corrected and up to date Classes for CrewChiefV4 for R3E

    After learning that the CrewChief Guys won´t update the Classes/Groups for R3E anymore i made it myself.

    Some Classes/Groups were even Missing in CrewChief, i put them all in and also commented the current PerformanceIndex of each Group (Source: https://forum.kw-studios.com/index.php?threads/performance-index.10084/page-6#post-252538)

    ONLY PARTIALLY TRUE SINCE TODAY--> 1 thing i MUST mention is that i also changed all Group/Class names to their official Name (as far as i knew it or wiki/google said) - also i´m just a human it can have errors in it, but i tripple checked and seen none! The change of the Class/Group names will have the result that CrewChief won´t mention the opponent's class anymore - personally i don´t care about that, but i want updated and correct Classes!

    All newly added Classes (which were missing) have a comment that further Data is required, things like brake material and temps f.e. i don´t know them and didn´t know where to search, cause R3E has no Data, i wonder where the original CrewChief Guys found that stuff...

    NOT TRUE ANYMORE -->ALSO: This File is only for R3E i don´t know if the other Games will still work, cause i deleted the lines for them at least in the json here, but maybe if there is nothing in this json CrewChief will search the "normal" json in the Program Files folder. NOT TESTED THO!

    Installation: Documents/CrewChiefV4/ <--- just drop the file here! IMPORTANT it must be the Documents Folder - otherwise the next CC4 update will overwrite it!!!

    Current Performance Index: https://forum.kw-studios.com/index.php?threads/performance-index.10084/page-6#post-252538

    If you have any questions feel free to ask, any contribution is also muchly appreciated - you can find me on Discord under the same Name and also on the official R3E Discord and also the official CrewChiefV4 Discord!!!
    https://github.com/ToastyBanK3nobi/R3E_CrewChief_Classes/tree/main
     
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    Last edited: Jan 19, 2025
  2. Nuck Chorris

    Nuck Chorris Member

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    Thanks for doing this, i will update my cc tomorrow. Your work should really help.

    Question, will this fix the tyres cold issue as Jim thinks our tyres need to be warmer ? I know the ideal temp range is per class yes? Also, we had a leauge race the other day and we allowed the drivers to pick any GT3 car, so we included the DTM 2020 onwards as well as the GTR3 class. Jim was telling me "there was a faster car behind me" like in a true multiclass race, so I assume that RaceRoom and CC are treating a DTM Ferrari 296 as a "faster class" tha a GT3R one, these cars should be in the same performance index. For game and CC
     
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  3. ToastyBanK3nobi

    ToastyBanK3nobi Member

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    I fixed the Classes but i don´t have Data for the Tires Temps that is what i´m missing rn for many classes, but your race next time should be fine! we had the same problem with our 2024 cars... therefore i did this... btw if you want to know we also have a gt3 server multiclass you find it in this forum... https://forum.kw-studios.com/index....itch-tv-toastybank3nobi-stream-servers.19876/

    edit: feel free to steal our classement it´s not a secret and we don´t mind :D
     
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  4. Nuck Chorris

    Nuck Chorris Member

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    Most tin top cars tyres though are effective at the same window, pretty sure this is 75-90degC , people may correct me, but I'm pretty sure this doesn't matter per car in GT3, GT2, GT1 etc,, at the end of the day they are pirelli or goodyear sports car tyres right? these cars have similar weights.

    - of course open wheelers have a different range throughout the eras and depnding on weight of car and the pressures are lower etc. I'm n o expert but surely the range can be found
     
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  5. ToastyBanK3nobi

    ToastyBanK3nobi Member

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    Hey @ALL i just updated the Github! Now you can choose between 2 Versions, the "integratedVersion" uses the StandardClasses of CC4 and adds the missing ones, so this Version has the most Support from CC4 cause it can use the Voice lines...

    The R3E Version is just a reupload of the earlier uploaded version, so it has own classes which will not use AudioLines and are only Setup for R3E!!!

    Cheers
     
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  6. ToastyBanK3nobi

    ToastyBanK3nobi Member

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  7. ToastyBanK3nobi

    ToastyBanK3nobi Member

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    I found an Error in my REPO the integrated Version had a bug, uploaded again!
     
  8. ToastyBanK3nobi

    ToastyBanK3nobi Member

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