December 10th 2024 ai thread

Discussion in 'General Discussion' started by Andi Goodwin, Dec 10, 2024.

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  1. GJDriessen

    GJDriessen Member

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    AI 93%
    Interlagos
    GTR 1 and GTR 2
    Standing start

    AI brakes every turn quite abrupt at the exit of turn 7, which is really an odd place to brake and too early for turn 8. It ruins the AI/offline racing on this track for me.

    upload_2025-11-7_21-38-41.png

    [​IMG]
     
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  2. MS_Racer03

    MS_Racer03 Well-Known Member

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    I can confirm something similar for GTR3 and Hypercars, but those rather brake around the curb of turn 7. Especially in Hypercars, you don't need to brake there at all.

    Adaptive AI, standing start, single class races
     
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  3. MJQT

    MJQT New Member

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    Bathurst Mount Panorama has some spots where AI are too slow/fast in corners.

    Here are my settings - I started in 12th. AI 100%, 21 opponents in Super Touring.
    upload_2025-11-18_23-49-49.jpeg

    Here are the race results.
    upload_2025-11-18_23-49-35.jpeg

    Here is a track map I've marked up to show where the AI are slow and fast:
    upload_2025-11-19_0-25-52.png

    At the kink before the Cutting, the AI brake unnecessarily when there are any cars nearby (even if they are not side by side). This slows them down a lot, and a human player driving at full speed would rear-end them every time.

    The AI are far too cautious over Skyline, braking too much and too early.

    The AI are early on the brakes at the Chase and, in particular, quite slow on the apex.

    The AI are too fast exiting the final corner (Murray's). If anything, they may be early on the brakes, but they then get an excessive speed boost on corner exit, especially when racing side by side with the human player - it can feel very odd racing the AI wheel-to-wheel out of that corner onto the main straight.
     
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  4. MS_Racer03

    MS_Racer03 Well-Known Member

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    Hello,
    here are some issues with AI. They are all related to Hypercars, but some can be found with any class.

    Hypercars
    Interlagos
    19 Adaptive AI
    Starting position: 5th after Qualifying
    Pace: see screenshots in the videos

    1) AI brakes on the straight when the player defends

    This is typical AI behaviour: They are faster on the straight, you pull over and they just slam the brakes. No change of line, no more attacking - they give up and let you drive. Very sad.
     
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  5. MS_Racer03

    MS_Racer03 Well-Known Member

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    2) AI's exit of Senna S is too good

    This is also a typical problem. I had that in Aragon after the small Corkscrew as well. When accelerating out of fast corners, you have no chance to beat AI. They pull away as if they had more lateral grip and/or missed longitudinal resistance of the tyres. Truly frustrating in some cases, this one in the video is one of the less extreme examples.
     
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  6. MS_Racer03

    MS_Racer03 Well-Known Member

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    3) Super Touring AI in Hypercars?

    It seems as if AI is optimised for Super Touring racing. They don't fear contact, which is nice to see. However, they overdo it sometimes and slam into the player. This might be ok for Super Touring in some cases, as this used to be racing standards back then. For Hypercars, however, this breaks a lot of the immersion. I think it's similar for formula cars. AI needs to be different for those cars which can't endure a lot of contact, so protoypes and formula cars.
     
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  7. MS_Racer03

    MS_Racer03 Well-Known Member

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    4) AI brakes in a strange way for T1

    When approaching T1 at Interlagos, AI can brake a bit later than I do, but they decelerate so much that I fly past them before the apex. I tried a lot, but I can't get the car stopped as they do. I think something similar happened on Aragon in T1.
     
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  8. MS_Racer03

    MS_Racer03 Well-Known Member

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    5) AI brakes in T7 - or at least the lights brighten up

    As mentioned by someone before, AI brakes in T7 of Interlagos, even though braking isn't necessary there. It seems to me as if the just tap the brake slightly in most cases, so they don't really slow down, but still apply the brake pedal. This was similar in GT3 in this corner.
     
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  9. nedimmb

    nedimmb Member

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    I am so drunk in love with the STWs and they are a true joy. But this moment I caught was so bland.
    Skill level: 98
    Track: Nurburgring Nordscleife
    Issue: The pace of the AI Laguna is insane in comparison to the rest! It's like they are an FW14B! 20251129213313_1.jpg
    Few more things that should be noted:
    The AI Jason Plato did pull a 5+ second lead on the opening lap from third.
    Starting position for Alain Menu was 6th and Will Hoy was 8th.
    There were zero collision behind!
     

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    Last edited: Nov 29, 2025
  10. GJDriessen

    GJDriessen Member

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    Thanks for all the AI changes in the upcoming patch/update. Unfortunately, our recent suggestions for Interlagos have not been taken into account it seems. Hopefully in the next update?
     
  11. nedimmb

    nedimmb Member

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    There are some issues now with Norisring:
    AIs feel way too hard and not properly scaled with skill level.
    The AIs pull a magic exit through the first hairpin
    And much worse is it when racing with any car classes that don't have ABS by default, it literally is impossible to keep up with the leading pack even with difficulties you normally don't have issues with!
    20251206234905_1.jpg
    This is an example with skill level 95!
     
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  12. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    Looking at real life times (49.1xx) and level 100 shall be real life times, 95 being 1 second slower seems fine at first glance.
     
  13. nedimmb

    nedimmb Member

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    On 95 it should not be more than 51:0xx. Before it was like this!
     
    Last edited: Dec 7, 2025
  14. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    I don't know when that happened, but at some update the real life times were changed from being at level 104 to now level 100 (which makes more sense). So in that regard, the AI got sped up on every level. That means, when you did 95 before, you now have to choose 91 maybe.
     
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  15. Alex Hodgkinson

    Alex Hodgkinson KW Studios Developer

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    It was noticed and worked on but maybe didn't hit the spot yet.
     
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  16. nedimmb

    nedimmb Member

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    Is it just me, or are the AIs in the Bentley Continental GTR3 always faster than the other cars?
    Here is a good example I captured which happened at Circuit Paul Ricard:
    Qualifying
    20251215184338_1.jpg

    Race results
    20251215190300_1.jpg
    Even worthy noting is, the Bentleys also get a much better start from the grid compared to the other cars!
    Few more things I also witnessed at other tracks:
    At Macau when I went for a charge from the midfield, the only Bentley AI that started at the front pulled away and was consistantly into the 2:19s with the others in the 2:21s
    And at Suzuka I also witnessed them being the only cars to make it to the 2:01s on higher skill levels.
     

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    Last edited: Dec 15, 2025
  17. AndiD

    AndiD New Member

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    TCR AI at Slovakiaring takes T2 (the almost-flat right hander) very slowly but has insane pace through the mid-sector to compensate, leading to quite unbalanced sector times.

    Also, just noticed that: why is the race fastest lap 1 sec faster than the qualy fastest lap? Iirc practice was a fair amount slower.

    Adaptive AI by the way.

    upload_2025-12-21_7-14-20.png

    upload_2025-12-21_7-14-53.png
     
  18. MS_Racer03

    MS_Racer03 Well-Known Member

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    Hello,
    I did my first two races with the new DTM 2002 cars today. I'm not sure if I'm able to add videos for proof later, so I'll just describe for now what's going on.

    Hockenheim Grand Prix
    DTM 2002 - 24 AI (Full grid, I replace Ekström)
    Adaptive AI used, AI skill level 101
    Lap times (quali/race) are attached as screenshots. (Ignore the 1:59 in quali, I spun and didn't get another lap in :D)

    1) AI is prone to crashes in the hairpin
    2) AI is super fast accelerating out of Sachskurve and the last corner (the old problem with too much grip or too little resistance on the front tyres)
    3) AI slows down early and a lot when there is an incident in turn one or the hairpin
    4) AI is able to slow down way better than I am at low speeds (similar to what I mentioned in post #148 for Hypercars, but less extreme)
     

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    Last edited: Dec 26, 2025
  19. MS_Racer03

    MS_Racer03 Well-Known Member

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    Zolder
    DTM 2002 - 24 Adaptive AI (Full grid, I replace Ekström)
    Adaptive AI used, AI skill level 103
    Lap times (quali/race) are attached as screenshots.

    1) AI is fast in the first sector, but especially in turn three, where they sometimes even dive down the inside of me, where the gap is maybe less than half a car's width.
    2) AI brakes very strangely for the first chicane (exactly how the Hypercars brake for Interlagos turn one, see post #148)
     

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    Last edited: Dec 26, 2025
  20. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    it be really good if you could use something else than adaptive , all info is great just adaptive is harder to check ,

    As mentioned earlier cars have moved on the % ladder , so if you were running 100 ; try 96-98%

    thanks

    Andi
     
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