Feature wishlist/request

Discussion in 'General Discussion' started by Maskerader, Jun 4, 2023.

  1. iGeneRiX

    iGeneRiX New Member

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    Can we PLEASE have new//real/better looking dashboards for GT3 cars.

    This would bring such a lot better experience.
    Thank you for your work KW. Keep up!
     
  2. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    Devs want them to, but have low priority.
    Thing is, the programming language in which the dashes are written is stone age old, no current dev knows it and others have moved on from that language. So it needs a complete rewrite.
     
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  3. Derek van der Merwe

    Derek van der Merwe New Member

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    1.Devs please do something about the aggressive unrealistic track limits. It is killing the sim.
    Our racing leagues recently moved to RRE from another sim but they hate the track limits being so super aggressive. rather make the slow-down time longer and relax the limits.
    2. Overlays need to be improved. Delta time and radar must be built in. Radar must be always on. Replicate Otterhud
    3. Driver change in multiplayer, to do long endurance races. Non driving team member to be able to change pitstop strategy.
    4. Laptime delta to remain visible even when track limits was violated
     
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  4. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    Track limits won't change, especially as they replicate real life. Yes, it sounds strange, but white line is the rule (read rule books like DTM). The only difference between game and real life is: stewards in real life don't give a crap about penalties :D

    For the rest: maybe someday :hope:
     
  5. David_42

    David_42 New Member

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    The Track limits are not realistic... the white line rule is all 4 tires over the white line

    On multiple occasions I've had the back step out over the line but my inside front tire is still on track and I've had a lap time deleted

    The other issue is the last three turns invalidating the previous lap ... if an advantage was gained sure ... but 3 corners back and especially when no advantage is gained... that's ridiculous
     
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  6. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    That is actually a limitation. That is due to the leaderboard starting point, at that point the next lap is invalidated. It may change in the future, would be nice, but no ETA.
     
  7. MS_Racer03

    MS_Racer03 Well-Known Member

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    Please don't force radar to be on. VR players need to be able to turn everything off for immersion.
    YES! Laptime and Delta both need to be visible. Maybe the lap time could turn red in case of an invalid lap, so you know that it will not count.
     
    • Agree Agree x 3
    Last edited: Aug 31, 2025
  8. Maskerader

    Maskerader Well-Known Member

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    Yes, all 4 tyres over the line, that's how it's supposed to work. When it doesn't, you can report these places and they will be fixed.
     
    • Agree Agree x 2
  9. MS_Racer03

    MS_Racer03 Well-Known Member

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    Hello,
    I have two small request this time:
    1. Another level of the damage scale. Right now, when I select 'realistic' or whatever it's called, I can still have heavy crashes and carry on without big damage. I'd suggest adding another option that just doubles every damage from the current 'realistic' option.
    2. While you are able to toggle the track map on and off, you are not able to change between the full track map and the detailed track map (the one which rotates with the car) on-track. As far as I know, this is only possible in the menu. On larger tracks like Nordschleife or Genting Highway, this would help a lot.
     
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  10. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    to 1.: damage is oftentimes a license thing (look at why beamng doesn't have real cars). i wonder though how iracing managed to get their damage model.
     
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  11. Nico Kunze

    Nico Kunze Well-Known Member

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    Id assume licensing would mainly be an issue for visual damage tho. If thats the case it should at least be possible to have more realistic mechanical damage
     
  12. ShortyBuzzGER

    ShortyBuzzGER Well-Known Member Beta tester

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    Ah i get it, yeah. and you're right, sometimes a little 10 km/h nudge on the wall can total your engine and sometimes 200 km/h only give you a half broken suspension. that is true.
     
  13. Nico Kunze

    Nico Kunze Well-Known Member

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    I mean it was just how i read MS suggestion but as with many things regarding sims id consider the physics side more important than the visuals (although of course its also nice to have both). Now i try not to crash when damage is enabled ;) so dont have hundreds of crashes to analyse but there have definitely been a few where the consequences wouldve been a lot worse in real life :D
     
  14. MS_Racer03

    MS_Racer03 Well-Known Member

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    During a GTR4 race at Imola, I thought about the addition of indicators and hazards.
    They would be helpful to let others know that you are going to let them through when they are quicker and on the other side enable you to thank others for letting you pass without a fight.
    Might also become helpful in future WEC/IMSA multiclass races... ;)
     
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  15. MrWild

    MrWild New Member

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    My wishlist is mostly about cars specs with some kind of showroom ideally. There is a huge amount of various cars and classes in RR. And I`d like to have more technical information about them in car selection menu. It is sometimes crucial to know if the car has H-pattern / Sequential / Paddle shifting gearbox for example, is it FWD / RWD / 4WD, which electronic systems are available, and much more to set up the car properly besides the basic characteristics such as Power and Weight.

    For now there are only few ways to discover some information not in car setup menu and before the car is on track: Store page, outdated spreadsheet somewhere in the internet and thread on this forum where Mr. Hodgkinson posted a table with some physics state information of RR cars.

    Basic car technical specs
    - Year
    - Country
    - Car Class
    - Drive type (FWD / RWD / 4WD)
    - Weight / Weight distribution
    - Wheelbase
    - Steering angle

    Engine and Transmission
    - Engine type
    - Engine aspiration type
    - Max.Power / Revs
    - Max.Torque / Revs
    - Engine location (Front / Mid / Rear)
    - Transmission type (H-Pattern / Sequential / Paddles / Multi-range)

    Tyres and Brakes
    - Optimum operational tyres temp
    - Optimum operational brakes temp

    Car in class basic technical regulations
    - Fixed gearbox ratios
    - Differential setup restrictions (if regulations dependent)
    - Available tyre types
    - Brake bias is changeable (if regulations dependent)
    - Allowed and available electronic systems (TC / ABS / LC / MGU / DRS/ Push-to-Pass / Engine Maps / Engine Braking Reduction / Discharge rate / Water spray activation)

    I almost sure that many if not all of these characteristics can be parsed by script in codebase.

    The work you are doing with physics and sim overall is great and is definately in right directon. I enjoy the intuitive and natural feeling and behavior of the cars. Looking forward for updates

    Please sorry for my English. I try my best )
     
    • Agree Agree x 4
    Last edited: Aug 27, 2025
  16. RoBoCop

    RoBoCop Member

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    I have long been meaning to write about turn signals for that very reason.
    Otherwise, if you turn on the headlights, the rear lights will also light up.
     
  17. MS_Racer03

    MS_Racer03 Well-Known Member

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    @MrWild Very good idea, I thought about this as well.
    For me, information on the selection screen could be broken down to the driving-related functions:
    - transmission type (I'm always filling out the loading time by switching my shifter from H to sequential if necessary ;))
    - onboard brake bias (Yes/No)
    - electronic systems
    - headlights and windscreen wipers (in the far future of course - but I don't want to find out my car doesn't have headlights midway through a 2.4h Nordschleife race in the dusk ;))
    In the setup screen, it would be nice to see:
    - optimum temperatures of tyres and brakes
    - optimum tyre pressures
     
    • Agree Agree x 2
    Last edited: Aug 26, 2025
  18. MS_Racer03

    MS_Racer03 Well-Known Member

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    I was driving the FR-90 competition on Silverstone Classic yesterday. Can we please get rid of the bright red RaceRoom advertisement? I can deal with the BBS, KW and other stuff, but the boards with striking colours can be distracting and take away a lot of the immersion. Why not use the black board with a white RaceRoom logo on it?
     
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  19. NL-Jos

    NL-Jos Well-Known Member

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    For some nice good competition with a lot off "competition" drivers it would so nice to get 2 extra functions on the leaderboard server.
    1. Option to select drivers based on fixed setup or not
    2. Select a number of valid laps after each other to set an time.
    Why this thinking?
    There is interest in races with fixed setup, and if this option is in the dedicated server drivers can compete on the leaderboard to other drivers wich also uses fixed setup.
    And we noticed that there is a big difference between hotlappers and competition drivers wich is also seeing in a lot off e-sport races.
    Unfortunately drivers who are fast on one lap takes sometimes to much risk in a race wich probebly wants to win it in the first couple of laps wich causes sometimes
    unnecessary incidents and quit after that.
    When we can choose for some valid laps you get probebly a better view of serious competition drivers.
    After these stages there is always the qualifying before a race where everyone has to set there fastest lap.
    Our community see these options really as a good extra for better competitions.

    An alternative for this above could be if there will be more info saved if the dedicated server is running.
    Info from the practice from all the drivers who joined and also leaves.
    Also in the qualifying session.
    Even when the server closed before the race has take place.
    Now there is a lot wich wil not be saved.
     
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    Last edited: Sep 1, 2025
  20. GSK

    GSK Well-Known Member

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    About Adaptive AI... I hope the difficulty setting would show AI level that will be applied in next race for every car/track combination.

    For example, inside the difficulty list box, when Adaptive AI is selected, it shows “Adaptive AI - 92”, instead of “Adaptive AI”.

    It can give more transparency to player. I think that Adaptive AI is a good feature but the difficulty is rather intense. If the game UI shows the AI level of Adaptive AI, I can do fine-tuning myself.

    I am not a good player. I may do good on one car/track combination but may drive very slowly on other combinations. Adaptive AI helps a lot. It learns and sets the appropriate difficulty for each combination.

    With the help of other buddy here, I can read aiadaptation.xml file to know the equivalent difficulty of the Adaptive AI of my trained car/track combination. If the game UI can show the AI level, I do not need to dig into the xml file.
     
    • Agree Agree x 1
    • Love it! Love it! x 1