Hey there; Can anyone please explain why R3R's F1(x-22) seems undrivable to me and/or which set-up changes might fix it? The issue is: at the slightest touch of the throttle the car turns around facing the wrong way. I don't have this issue with assetta corse F1 cars. (Got MOZA-gear with loadcel brake -and regular gas-paddles) Thanks in advance!F
Any particular track and mgu discharge rate in mind? I havent driven the car in a while so cant really comment about how it feels at the moment but the first thing id play around with is the differential power setting and maybe lowering rear arbs and go from there Edit: by now ive driven a few laps at silverstone (medium tires, around 40l of fuel and 50% mgu discharge rate) and found it a lot more controllable than expected. On throttle at medium to high speed it mainly feels understeery to me and at low speed with some steering angle you obviously cant just jump to 100% throttle straight away but it takes a fair amount of throttle to cause some trouble and even then it was usually pretty catchable
That car is very twitchy. It either won't speed up and with the most tiny extra throttle input it spins around. That's probably when the turbo is activated or something or when the RPM drops to low and starts to stall During a leaderboard time trial it's doable after some practice. But in a race its a good car to lower your Reputation.
If you're only using the car in singleplayer, you could also enable traction control in the settings.
After some practice and participating in a league, I slowly learn to control this car and put some decent laptimes in a race. Its a difficult car with lots of power but likes high speed corners. I also notice that when you put the ERS not on auto, the car becomes less twitchy when accelerating.
I struggled mightily with this car. The snaps under acceleration are immediate. Eventually I bought new pedals (Heusinkveld Sprints) and that was a big improvement. Beyond a different set of pedals, which isn't a reasonable solution really, I think there are some things you can alter with the setup to enhance exit traction and make the X-22 more drivable. Or things you can fool around with and see if they help. The first one would be to increase the power side diff. Increasing lock will delay the onset of the snap, but when it does come, it will be worse. Still, a few clicks here might be just enough to get the car to lay down the power and keep it pointed up the road. If we can get it going fast enough that the downforce kicks in we're good. It's that slow speed before it does that causes so much trouble. Increasing power side diff might help. Also, a change in the suspension balance front to back can help, by keeping more weight on the rear axle, increasing exit grip. Softer rear springs or stiffer front. Softer rear roll bar, or stiffer front. Worth a few laps. Aero can be used to achieve a different balance. Higher rear wing is the obvious one, but maybe not so intuitive is to reduce front wing. When the rears break traction first, the front is winning the battle for grip. Lower front wing settings can alter the balance and get the car tracking like you want it to. Vale's advice to short shift is also good, and some corners this is the fastest way. By eliminating wheel spin (presumably) you lower your acceleration ceiling, but raise the floor, if you know what I mean. You give up some max performance for consistency, and that's often worth the trade off. There are a number of things you can try, like rake for example, but I'll keep it short. Good luck