Hi. I was searching in the forums about the explanation of each of the incident points during online races, but I did not find any post. There is some compilation/explanation/examples of each incident points during race? How the Raceroom system/software calculate this incident points during race? Thanks!
I reply myself or part 1: You can check that info on the Raceroom wiki. For part 2, I've read in that wiki this: "Hitting: Since it would be very difficult for the server to estimate whose fault it was, both cars get the points". I have an idea to avoid this and I think is doable using C++. Please, moderators send me a PM to send you the explanation of this idea that could improve gameplay. Thanks
I think that you post your idea here so that the moderators have an idea. Is it possitive they will contact you. But in this case i think that you don't get an PM. Those guys are very busy
Stewarding systems in Gran Turismo, Forza Motorsport and F1 games have been in development for many, many years, but still make bad calls on a regular basis. Don't underestimate the complexity of this task.
Sure, this should be a super complex task. The main idea is to generate an "Aura" around the car limits. All the cars in the race have this "aura" that is a box that help to measure speed and distances. Think about this: Look at the car from a top view. The car have a box around it (the aura). This box could measure, we can say, 45 cm each side. If I came closer to another car, for example from behind and my aura penetrates the aura of the car in front of me, the system could determine that my "box" enters (invades) the box from the car in front of me at a high speed (you can calculate that taking in consideration the 45 centimeters I told). So the penalty is for me this time. Do I explain myself? I think this could be doable and could work. ...(Patent pending)
game already measure speed of contact on the collision box ... how will the game determine if the car infront lifted, brake checked, missed a gear , had a slight loss of control or made a move to block the car arriving from behind what if the car infront has spun , has just reentred from off track how can we write something that can constantly watch all of these things on every car and make a judgement call based on the previous laps of every car (maybe they are always bad in that corner or take a very wide / tight line) and all of this while using the minimum resources possible ? and finally always making the correct decision so until you can determine all of those factors and the ones i have obviously forgot to mention with an accuracy into the 99% then imho its pointless Andi
It is a difficult task and the only option is to train an ai to do that to make it okayish but people will always say that it is a bad because people are biased. Even in professional racing you have several people who decide who is at fault and most of the time you have different opinions. Obvious situations will hopefully be solved at some point by an ai in sim racing titles
I hope that there will be an update on the future with a better registration system for the incidents. For example: no more double car to car collisions registraties. Or a Time when a car to car collision take place. Those two points will help very much in after stewarding
Sure thing, specially when somebody hits you hard from behind and you receive a poisoned present of 7 incident points "by the face" (I think 4 for "vehicle" 2 for "losing control" and 1 for "out of track"...)
I wouldn't expect that. Doesn't look like the devs are interested in creating a stewarding system. I think Jos only meant better detection and logging of the contacts, not assigning the blame.
100% correct We do in our leagues after stewarding, and at the moment it cost us a lot off time to search al these car to car collisions. It would so helpful when it give us more and correct info
Would probably be easier if you let the people simply report anything they want. takes way less time because a simple bump won't be reported anyway.
Don't agree. I run competitions for more then 15 years now and we did that in the past. There are to many drivers who don't take the time to send a report. And the driving wil be more aggressive after some races in a competition. We do after stewarding for about 6 years now and the group has a lot off respect to each other and for the group off stewards we had. And for another fact, there is a report after the race so why should't we use this.
So far in my 6 years of raceroom simracing, i have noticed that whenever there is stewarding in a league the races tend to become way more aggressive for some reason. probably because drivers think "let's see how far i can get and what will be reported/stewarded". :shrug: that's what i have noticed.
For so far we know we think that we're are doing it not so wrong. We work with a penalty system wich works step by step in combination with license points. We uses a license system for off tracks And we have also a second competition GWCCC (Gentlemen Who Can Colour Competition) This is an competition on his own, but at the end you can earn points for the real competition. In the GWCCC you have to drive as much as you can clean laps after each other. With all these stuff we have now a couple aff years a very nice and respectfull competions with a nice group