Chase, hood and bumper camera are pretty nice to have, but the FOV on each of those views don't match my cockpit FOV, and it makes them un-useable when playing the game. Anyone knows of some way to adjust the FOV in these views?
Yes, you can do that. Open this file with any text editor: Documents\My games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml, find the line "fovScale" and reduce the value in it. This is a multiplier that's applied on top of the default vFOV of each camera except the cockpit cam. Bumper and hood cams have 58 degrees vFOV, chase cam has 62. So for example If your monitor setup has 35 degrees vFOV, put in 0.603 (which is 35/58) to get mathematically correct FOV for bumper and hood cams. You can, of course, put any value in it, including values over 1.0 to increase FOV for testing or maybe making screenshots.
I have a new problem stemming from this. Since trying the FOV changes (and reverting them) the camera in all the views except the cockpit are pointed too far downward. Is there some way to aim them?
I have been digging around, and I cannot find where I would be able to edit any of the camera files. I guess this is something that the Developers would have to do? I think I finally found where I can do this. For me its in [storage drive] Program Files (x86)/Steam/steamapps/common/raceroom racing experience/Game/GameData/Cars ... And this is where I edit the files. Time to investigate what does what.
I don't know what I am looking at... But I opened the camera setting of the Mustang GT500 GT3 as a web document to look around. For now I assume my issue is on the "relative Transform type" line. Most of the numbers in that line are 1.00000000 or 0.00000000. But 8 groups (of numbers) in I see one group that reads "0.97000003". And then 12 groups in another number reads "-1.5". I am wondering if the -1.5 is the problem. Other than this, I don't see anything that suggests camera pitch... But I also have no clue to what the relative transform type matrix does, what each value means and what adjusting any of those values will do to the game. In short... I know I am beyond my skill set here. LOL
This post might help you: https://forum.kw-studios.com/index....bounce-turning-immediately.19144/#post-245418 The part that starts with "Moving hood camera".
I played with the camera files on the Mustang GT500 only and did not like the results. For some reason the very edges of my side screens were stretched back to the center of the screen. It was weird so I reverted all the changes I made and nearly given up on the replay, chase, hood, and bumper cameras pointing too far downward. Then I noticed that the implied lines of the side monitors were off just a little. So, I adjusted the "Head height off set" and then fixed my view with a small tweak to the "Cockpit Camera Pitch" in the advanced FOV settings. Out of curiosity, I checked the other camera views and, they were all even worse. It turns out that the Cockpit camera pitch and Head Height Offset settings effect all views. It took me zeroing out both settings to get the Replay, Chase, Hood and Bumper cameras pointing straight forward. Then I had to use my cockpit camera key bindings to aim and then position the camera to my liking. To fix the implied alignment (as best that I could) I had to increase my view distance. I went from 80cm to 90cm, and while it isn't according to the numbers, it's not so far off, that I have major problems adjusting to the new FOV setting. I can also push my monitors away by 10cm if I want to be a stickler about it. But yeah. If anyone is having this problem, the Cockpit Camera Pitch and the Head Height Offset are the culprits, because they effect all views.