More Roadfeeling - Force Feedback possible ?

Discussion in 'General Discussion' started by Dady Cairo, Dec 9, 2025.

  1. Dady Cairo

    Dady Cairo Active Member

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    Hi and hello,
    Is it possible in near future to have some more surface noise / roadfeel as an effect in the FFB.The only thing i'm missiing.
    :rolleyes:
     
  2. VFX Pro

    VFX Pro Well-Known Member

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    Most tracks are not laser scanned, thus most likely why you don't the micro details. I removed all my filtering on the wheel's software, and I get pretty good details.
     
  3. Dady Cairo

    Dady Cairo Active Member

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    Ah,thats why,i have a Thrustmaster TS - PC i think there is no special filtering in my wheelsoftware.
     
  4. VFX Pro

    VFX Pro Well-Known Member

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    There is still time to add an entry 5NM DD wheel to XMAS list! ;)
     
  5. MS_Racer03

    MS_Racer03 Well-Known Member

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    I'm not sure whether it needs laser-scanned tracks to have some road texture in the FFB or if a 'noisy' road mesh can be enough.
    However, setting the 'enhance bumps' (don't know what it's called in English) to 100% and the smoothing of the wheel to 0 is what should get the most details into the FFB.
     
  6. Smurth

    Smurth New Member

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    Yeah, this is not a laser-scanned related thing.
    At first, I thought Raceroom feel poor compared to some other sims. But after a week tweaking the ffb, it's the opposite.
    Now, even LMU seems flat and unresponsive compared to Raceroom (except on the tyres side which is more detailed on LMU but also less natural)
    Raceroom has the best FFB as far as I know (I don't know iRacing) ; the car feels connected to the road, you feel the suspension's work, you feel the brakes, you feel everything ; and the car behave like you would expect it to.

    The things is:
    - you need a wheel base with enough power ; I guess 9Nm is the minimum.
    - you need to put the in-game ffb power to 80-84% ; you will lose details with less and you will have clipping with more.
    - you still need to adjust the per-car ffb multiplier.

    I also have a Simagic base (Alpha Evo 12Nm) and I've also started with everything disabled ; but after a while I went to this:
    - Force Feedback 80%
    - Filter Level 1
    - Wheel Rotation Speed 5
    - Feedback Detail 0
    - Dynamic Prediction Level 1
    - Mechanical Bumper 15%
    - Mechanical Friction 20%
    - Mechanical Inertia 0%
    - Slew Rate Control 10%
     
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  7. Maskerader

    Maskerader Well-Known Member

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    Just setting FFB strength to 100% won't result in clipping. Clipping is a signal issue and in Raceroom it's very easy to check - enable FFB meter widget and watch if FFB graph crosses the red line. To get this, in most cars you'd need to increase FFB multiplier by quite a lot. Although minor clipping in the most loaded scenarios is fine, like in a high-speed kink or while attacking a high curb.
     
    • Agree Agree x 1
  8. X-Vector

    X-Vector Member

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    Well, if you're using a low powered wheel (such as my TMX) you can't really avoid increasing the multiplier, otherwise the forces are simply much too weak.
    I personally set the FFB signal to around 2.1 for most cars, which introduces some redline spikes but doesn't hit the clipping wall full-on.
     
    • Informative Informative x 1
  9. Smurth

    Smurth New Member

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    Of course, I used the ffb meter...
    And yes, using the default per-car-multiplier, a global value above 84% will produce clipping.
     
  10. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    im set to 100% and no clipping on my ffb meter , it all depends on the multiplyer , and spending a few minutes tweaking the multiplyer and alls good

    Andi
     
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  11. Smurth

    Smurth New Member

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  12. Peter Koch

    Peter Koch Well-Known Member Beta tester

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    Do you mind to upload your controlset here, so I can make the Evo to show up as a default controlset.
    I have a pro myself and already made one for the Sport also.

    evo settings.png RaceRoom Racing Experience 2026-01-04 18-27-21-676.png RaceRoom Racing Experience 2026-01-04 18-27-37-838.png
     
    Last edited: Jan 4, 2026
  13. realracinguy

    realracinguy New Member

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    So I'm on a Moza R12V2 and I have literally Every Filter Off....Speed is All the way up and whenever I increase the FFB doesn't matter if it's in Game or at the Wheel Base..Even though it doesn't show it Clipping it's like I just went and turned an Inertia Filter on like 500 I mean It Makes the Forces stronger Sure .... However I lose all detail at that Point it's just Slower to turn and heavier and sure more Resistance..... Should I be messing with the In Car Multiplier? Or Is there Something Else I am Missing in the Control Set Files? Because whenever I turn it down it's like that Inertia factor goes away and now I can begin to start feeling the Small details it's just that the FFB is so low that they are really light and it doesn't matter if I have the Road Slider at 20% or 100% it doesn't really change much..... This game is Way Way too good and the Fact that the Company that Owns the Game now makes some of the Best Coilovers in the Game so I find it hard to believe that the one thing they wouldn't have Absolutely Nailed was the FFB..... Thanks Everyone for your Help!
     
  14. Alex Hodgkinson

    Alex Hodgkinson KW Studios Developer

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    Speed sensitive steering? You don't want that on at all, set to 0. Anything otherwise will reduce input sensitivity as speed increases.

    Also that wheel base, R12V2 - not sure we have that on our list of recognised devices. Could you send me the game controller file you use for that please? Will be located in Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\ControlSet and .rcs format.
     
  15. realracinguy

    realracinguy New Member

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    I just seen your Message THANK YOU So much for getting back with me! I am Absolutely loving this Game it's just Phenomenal and having owned a few sets and KW Coilovers when I found out they owned the Company well they had me from Hello as the saying goes! Beautifully Optimized I have Purchased a Bunch of Additional Cars/Tracks and I just am loving the Game. Sorry for Rambling and I hope you understand I wasn't Putting the game down or taking away from all the Hard Work you all have done just trying to see if I am missing something.....So hopefully I didnt do anyhting wrong here but I had 3 Files? So maybe that is the Problem anyways I would like to say this because maybe this will be of some useful Knowledge to you as well. Moza had the Moza R12V1 (I dunno if it said V1 or it was understood)? However, upon releasing V2 a bunch has changed the base is now 21 or 22 Bit Resolution where the Original (V1) was only 18 I believe and the Output shaft is Now Carbon Fiber? It's late and maybe my facts aren't accurate however it would be worth looking into or maybe let me see.....A quick Video abput the Difference V1=15Bit Resolution (32,000 approx steps) V2=21 Bit Resolution (2.2 Million Steps Approx.). I will leave you to it again I cant Thank You Enough!



    With Sincere Gratitude,
    Christopher Rose
     

    Attached Files:

  16. Maskerader

    Maskerader Well-Known Member

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    V1 and V2 bases have the same device ID, so the game recognizes it as R12.
     
  17. realracinguy

    realracinguy New Member

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    Thank You Again!!!
     
  18. Maskerader

    Maskerader Well-Known Member

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    I just realised your other thread and my reply in it were deleted...

    Ideally, you want it set up like this:
    1) In-game FFB strength: 80-100%.
    2) Car FFB multiplier: default or higher, but not too high to avoid clipping. Go to Settings > Controls > Key bindings, bind a button for "FFB meter" and enable it while driving to check that there is no clipping (a bit of clipping in the highest load situations is fine).
    3) FFB strength in Moza Pithouse: reduce it to get the strength you're comfortable with.

    Post screenshots of your settings from Pithouse and from the game's FFB tab, maybe something is wrong there.
     
  19. realracinguy

    realracinguy New Member

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    I dunno who deleted them because I hope you don't think I would've done that....All you have done is try to help me and I am Thankful Now and Then...That's Crazy that they were deleted? Anyways I'm about to have a go with your suggestions right now!
     
  20. realracinguy

    realracinguy New Member

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    I think that's the thing right there what you said reduce the FFB Strength to say 9NM or something like that..... I guess for me I'm like this.... I Love Cars/Trucks and in Sims/Games I love the Tuning the Cars and always have Probably even more than the Driving at least that was until I discovered FFB and Now I am Addicted to It.... Lol FML No Seriously I just go down these rabbit holes reading these "incredibly boring articles that only you and the author have ever read them" a direct quote from the Misses .... I love it and find it fascinating anyways Since I discovered it about 2yrs ago I have had a Plethora of Wheel Bases... Maybe around 10-12 different ones.... G920, T300, DD Pro Gran Turismo, PXN V10, PXN V99, 818, T598 (Surprisingly Very Good on RaceRoom most other games was Shit), Simagic Alpha and I'm probably forgetting a couple and Now this Moza R12V2 which I am honestly loving right now it's by far my favorite..... Understanding that it's all relative and what I may find perfect FFB. You may think is junk or vice versa... However I really Enjoy this Base sometimes it can be a little punchy when it's turned up but I just think it's very underrated.