These were taken in my WTCR 2020 local race for 20 laps in Macau Guia Circuit... from dawn to dusk (20x time multiplier):
As long as any part of one tire touches the white line, R3E treats the car as on track. I can say the rule is strict, especially on some circuits like Interlagos, but at least the developer states this clearly and quite frequently inside the game.
Some screenshots on Bathurst, in RaceRoom 2025Q3 Update: Cheers! p.s.: R3E DXVK (My PC is no longer having a stable run at 4K 60fps after updating 2025Q3, 10-15fps is lost. DXVK can help)
Not that I am good at this, I tried my hand at taking screen shots in Raceroom again. I found that going through Steam gave me a brighter image, than going through Xbox's app (windows key + alt + Prntscreen). Just pressing F12 is an instant win, over the finger gymnastics Microsoft wants. LOL Sorry for the 48:9 aspect ratio.
I can only imaging when RRE offers DX12, Ambient Occlusion and other rendering goodies, how amazing many of those screenshots will look like.
Still long time before we see DX12 in R3E ... I think we have to wait for another 1 year at least... and I wonder if many long time supporters will need to upgrade their PCs. For me, I hope, in DX12 R3E, its “visual quality + PC requirement” is similar to ACC. But program performance tuning is time consuming and less rewarding. This is not a priority unless the game cannot be run at Full HD by 4-5 years old entry grade GPU. I “fly” around Nordschleife, Bathurst and Macau in R3E for photography. I observe that R3E uses a lot of 2D cardboard... for banner, road sign, spectator stand, people, tree, etc. For example, on the banner hanging on lamppost in Macau, the text/graphics is reversed on one side just like an mirror image. All these techniques are for performance tuning I think... and making the game more friendly to older PCs. Nowadays, most racing games use 3D model world. Yes... visual quality can be exceptional and ray tracing behavior is built-in... at the expense of GPU resource. I don't mean the performance of these 3D model world cannot be tuned for older GPU. As said by some analysts, such tuning is difficult, and at the end, the time/resource of such tuning is usually not justified financially. The norm seems to be asking customer to upgrade hardware to enjoy their visually stunning racing game, or asking them to turn off something and something, or everything. For me, many old games (e.g. ACC, AC+Mod, NFS Unbound, R3E) look awesome visually on RTX2060, and they look good in even older GPU. However, it seems few modern racing games can perform such well in old GPU. In my opinion, KW Studios should focus more on improving FFB, tire physics, authenticity in car response, AI for local gameplay and fairness in multiplayer gameplay... instead of graphics (Note: I feel good in all these aspects except the last one). But, seeing is believing. It is much much much easier to use visual quality to promote a racing game. All the underlying gameplay experiences I mentioned cannot attract customers at their first glance. But for active players, these underlying gameplay experiences do matters. When I ask a rich person to choose buying either Ferrari or Lamborghini, the person replies ... I buy both at the same time. I don't know how much development resource KW Studios allocates to R3E. But in general, they need to prioritize between graphics improvement and underlying gameplay improvement. They may be doing both at the same time, but please speed up the gameplay improvement.
To my mind, what is going on at the moment (or let's say what has been going on for the past year or so) is a complete overhaul of everything. It seems to me like everything is being improved at once, but some things have to be done before others. I can imagine that you can't push a new singleplayer UI before you know which buttons and boxes the weather system you want in the long term (with night and rain) will need. And before doing a weather system you need changes in graphics technology to enable an engine swap. I was really pleased to see the 'additional lap' feature appear in singleplayer races, as this tells me that even with all the voices shouting for the new multiplayer (once again - excellent work with that KW!) they didn't forget about the others. the rest will require patience...
Oh, well... I will pretend to have not seen your post and continue to be happy with the work on singleplayer improvements.