As soon as the final light to light up does so, that's time to change. If it's changing colour or flashing that's too late; those are warnings that you're close to the rev limit. Mind there is often not a big difference between those different signs. Second thing is just for continuity so you can use rev lights in the same way across different cars.
What? No, it's not redundant in the slightest. First, it's needed for keyboard, gamepads and wheels with very limited steering range, and there's a couple of cars that at max steering lock might feel too twitchy even on 900 degrees wheels, like Gr.2 Scirocco, Zonda or the truck. Second, we can still change it, even if indirectly: changing Steering ratio changes Steering lock while keeping Steering angle mostly the same. Third, ANY device that's not included in steering_wheels.xml is treated as a non-wheel device, even when it's a wheel, and there's a ton of them, some have been out there for years. Considering all that, the available settings need to be as straightforward and as flexible as possible to allow a player to properly set steering for any device, regardless of what this device is and if the game recognizes it or not. Dumbing it down by removing some settings is not the way to do it, unless you're willing to alienate a good chunk of your playerbase. I made a whole topic about that, about Raceroom's general issue with device support: https://forum.kw-studios.com/index.php?threads/device-support-needs-improvement.21326/
Very sure anyone with any controller can do anything they wish with the steering ratio, it is straight forward and we have not alienated anyone.
Since steering angle, steering lock and steering ratio are all connected together via a formula, we need either two of these three settings to fully configure the steering, so the question is which two to choose. And for that, it's important to keep in mind that just because you can do something doesn't necessarily mean that all is fine: we could change steering lock even before the hotfixes came, but a lot of people still had issues with it, so much that it required an urgent hotfix (and then a hotfix for the hotfix, because of the game's ongoing issue with device support that I mentioned in my previous post). The fix was literally "give all devices that aren't in steering_wheels.xml the default steering ratio+steering angle values that correspond with the old default steering lock of 18 degrees". This is not what an improvement looks like. I strongly believe that for Raceroom specifically, steering angle + steering lock is the better pair of settings (i.e., more straightforward and easier to understand) than steering angle + steering ratio, I laid out my arguments in these two comments: https://forum.kw-studios.com/index.php?threads/gamepad-forced-to-be-1080-degrees.21281/#post-261496 https://forum.kw-studios.com/index....d-to-be-1080-degrees.21281/page-2#post-261541
@Alex Hodgkinson is it possible to change the base setup for the Alpine Cup, and set the engine brake a little bit higher then 1, like 3, 4 or 5. In our community events we noticed, the engine brake slams very hard in some kind of corners and the car get very difficult to hold on the brakes.
Since the update my wheel has been playing up. I have a fanatec csl DD. If I pause and resume or when I'm put on the grid to start the race. My wheel whips out my hand and then I only have 540 Deg left and 540deg right.
i may be wrong , but this update is over 7 months old , and there have been many fanatec reports in the last month or so since a fanatec driver firmwzre update can you state when this started happening and add the details of your fanatec driver/ software version Andi
Base 1.9.0.3 Motor 1.1.0.2 Qr 6.0.1.1 Wheel 23 App v1.5.2.3 On pc mode. This started around 1st July 2026 just after I updated my fanatec firmware. When I load the game the ffb feels great but when I pause, then resume it flips out. Can I recalibrate my wheel in game? If I uncheck both force feedback and inverted force feedback options, it doesn't happen.
i would check the fanatec forums for a solution as this seems to be linked to the latest driver/ firmware from fanatec ... peoplewho havent done this update seem to be running ok Andi
I knew you would say that. It doesn't do this on any other game. My wheel doesn't know when a game has been paused and resumed. But ok I'll just uninstall Raceroom as I don't want the agro. Thanks for your help.
https://forum.fanatec.com/topic/20192-csl-dd-gt-dd-pro-firmware-upgrade-issues/ a few suggestions in here and each games treat things differentlybso while it may work for abc , it may bug in d Andi Andi
It knows when FFB signal stops and then resumes. Also, "it only happens in this game" can be countered with "it only happens with this Fanatec update" (I can't even remember other wheels ever having an issue like that), so who knows where the issue comes from exactly. I wouldn't expect a quick fix from Raceroom though, so trying different things on your end is your best bet.