Hello! Is there a way to get rid of flickering on fences, poles, cables on a racetrack? Has anyone experienced this? Please, share your experience on how to fix this.
Sounded just like some other reports from VR users. In case of a single screen I have no idea what the problem might be, and I'm not familiar with the 1650. Sorry. Hope someone else can give some better feedback.
The only thing you can do is increasing the anti aliasing setting, but this has always been a problem in this game engine.
I have a GTX 1650 and to help that problem I run a game at 2160p on a 1080p monitor, you can go beyond anti-aliasing to help upscale your graphics. what I am doing is supersampling will let you run your games at 4K or higher—for a noticeably sharper image. This can smooth out certain types of aliasing around polygon edges, supersampling renders the entire game at a higher resolution—say, 2160p—then scales it back down to fit your screen. If you have a high-end PC and are playing a game from a few years ago—it’s a viable option for making your games look as good as possible. _________________________________________________________________________ Nvidia’s Dynamic Super Resolution (DSR) is a system-wide supersampling feature available from the driver’s Control Panel. Make sure you have a card that supports DSR, and that you have the latest Nvidia drivers installed before continuing. Right-click your desktop and open the Nvidia Control Panel. Head to the Manage 3D Settings tab, and look for the DSR - Factors option in the list of global settings. Check the boxes for the resolutions you want to support. They’re listed as multiples of your native resolution, so if you have a 1080p monitor and want to render games at 2160p, check the 4.00x box. (It doesn’t hurt to just check all the boxes now while you’re testing out the feature, since it’ll give you more in-game resolution options.)