HUD Racing Overlay [0.9.6]

Discussion in 'Community Workshop' started by CG, Oct 31, 2025.

  1. CG

    CG Topological Agitator Beta tester

    Joined:
    Apr 8, 2015
    Ratings:
    +2,426 / 0 / -0

    Introducing
    RaceRoom Racing Overlay

    211500_20251119182022_1.png Screenshot 2025-10-30 215244.png

    Highlights

    • superior performance
    • unlimited layouts
    • clean, coherent design
    • unique widgets
    Features
    • No webhud, no launch parameters, no lag
    • Works in windowed and fullscreen mode, D3D and DXVK
    • Supports triple screen setups and ultrawide monitors
    • Intuitive edit mode with custom layout support
    • Customisable:
      • Move, resize and disable widgets
      • change background opacity
      • switch units (metric <> imperial)
    • Runs at your game’s fps, no framerate limit
    • Built from scratch, optimised for performance
    • Race log files (logs all race control events for each race)

    Hotkeys
    While on track (after clicking "drive"), press Ctrl+Shift+M.
    Make sure HUD edit mode is assigned to M in the game options.

    Move widgets by holding left-click and dragging,
    resize them by holding right-click and dragging the mouse left (shrink) or right (grow).

    Ctrl + Shift +

    O = Cycles opacity of the background in 10 % increments
    K/L = save the current layout and switch to the previous/next layout
    G = change input graph interval
    I = Radar range
    U = Toggle between metric and imperial units
    Left-click = Disable widget (a red dot will appear in the top right corner)
    H = Backup hotkey to hide or unhide Edit Mode
    X = Reset all widgets (assign the in-game HUD reset function to X as well)

    O + Left-Click = change single widget opacity
    X + Left-Click = reset single widget

    Pro Version

    If you like RRO and want to support development you can donate on Ko-fi.
    [​IMG]
    Try the free version before donating to ensure RRO works on your system.

    As a “thank you” for your support you get access to RRO Pro. Click below to see how.
    • You need a Ko-fi account using the same e-mail as your Discord account.
    • Link your Discord profile with your Ko-fi profile.
    • Make sure you are logged into that Discord account.
    • After becoming a member, click ‘Connect to Discord & Claim’ and you’ll be invited to Racing Overlay’s Discord server where RRO Pro can be downloaded.
    Pro Widgets:
    • Pedal Input Graph (5, 10 or 20 second interval)
    • Fuel Calculator
    • Lap Time Log
    • Penalty mini widget
    • Custom Logo Widget (see user guide on how to use this)
    Pro Info:
    • Standings Widget: Multiclass Standings, Strength of Field, Virtual Energy per driver
    • Relative Widget: Ranked rating and reputation of nearby drivers
    • Speed Widget: Average Speed
    • Tyre Info Widget: Wheel lock and spin
    • User your own steering wheel texture (see user guide on how to use this)

    Quick Start

    • Download RRO_0.9.4_setup.7z and unpack it using 7zip
    • Install RRO
    • (In Steam, remove webhud launch arg)
    • Start RRO from its desktop shortcut
    • Launch Raceroom
    • (Set in-game HUD to “none”)
    • Once you’re on track, press Ctrl+Shift+M to enter edit mode
    Notes

    • App start issues:
      • Try running in admin mode
      • Try running after game launch
      • Disable other addons and overlays
    • Misaligned/overlapping widgets:
      • in edit mode, hold right-mouse and resize the widget slightly, then it will snap to the grid again
    • Afterburner/RTSS:
      • RRO and RTSS work in conjunction if you run the game in DXVK mode.
        If you run in DX9 mode, you have to start RRO and the game first.
        Once the game is running and RRO it has been added, you can start RTSS.
      • If you want to report bugs, please provide some feedback including your PC hardware specs, other software running and what exactly broke. Thanks.
    • RRO does not work in VR.
      • I’m planning a VR-native port of this HUD. If you’d like to support that development, consider donating to the project.
    • The standings tower might "drift" if you try to resize it. Hitting the reset hotkey will fix this.
    Changelogs:
    0.9.1
    0.9.2 (Pro)
    0.9.3 (Pro)
    0.9.3 (Free)
    0.9.4 (Free)

    0.9.5 (Pro)
    0.9.6 (Pro)
     
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    Last edited: Dec 17, 2025
  2. Diego Junges

    Diego Junges Well-Known Member

    Joined:
    Sep 26, 2025
    Ratings:
    +70 / 0 / -0
    This looks very nice man! Congrats!!! Awesome ideas.
     
  3. uriloki

    uriloki New Member

    Joined:
    Feb 20, 2022
    Ratings:
    +2 / 0 / -0
    Initial feedbak on a single 21:9 2560 x 1080 29" screen
    Ryzen5 5600X
    GTX1660super

    Easy app. 100% custom option... Near to be excessive! XD but you cannot say you can not create a hud 100% at your choice.

    Just a couple of issues:
    - No way to resize TV tower (standings) is very annoying on this size of screen. I would honestly go for bigger size and 15 cars seen with P1,P2 and P3 being "fixed" all time.
    - Relative is only shown in race not in practice, quite annoying on practice or qualy sessions.
    - Relative just shows just standings distance... Cars that are going to be or are overlapped are not identified, is important to know if car in front or coming from back is 1 lap behind/ahead. Idea: name in "blue" you are going to be overlapped, name in "red" car in front is overlapped. Adding position could help to know if car is going to be overlapped or is fighting for position.
    - Time widget (up right) needs some "air" between parameter and time Qualifying and time shown gets to close and widget is wider so a couple of pixels there shouldn't be a problem. During Race sessions that has not been an issue, but on leaderboard it has.
    - Info (rating/reputation) would be helpful at least on relative
    - Some actions like predefined words on streamdeck can interfere as any "M" (chat included) causing a bit weird situations with the config itself. Idea: Swapping edit mode from M to Ctrl + Alt + M (or Alt+M) would solve that and becomes so familiar as any change goes by Ctrl + Alt + ...)

    Still find some info by default hud useful, Bbias just based on the rear is quite "PRO" tbf. I still keep notes, red light and map from game side.

    [​IMG]
     
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    Last edited: Nov 5, 2025
  4. CG

    CG Topological Agitator Beta tester

    Joined:
    Apr 8, 2015
    Ratings:
    +2,426 / 0 / -0
    New version 0.9.1 released.

    0.9.1 Changelog:
    • Fixed triple screen issue, should work as intended in triple setups now
    • Changed edit mode hotkey from M to Ctrl+Shift+M
    • Enabled Radar Widget
      • Radar Range Toggle Hotkey: Ctrl+Shift+I
    • Enabled FPS Widget
    • Enabled Tire Info Widget
    • Fixed and updated Relative Widget
    • Made Relative Widget visible in practice and quali
    • Added laps down logic to free Standings Widget
    • Added Notifications for edit toggle actions
    • Fixed Session info text clipping
    • Further performance optimisations
     
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    Last edited: Nov 16, 2025
  5. jirbun01

    jirbun01 Member

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    Dec 20, 2019
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    Btw what about fixing the issue with RTSS? Or it's fixed?
     
  6. CG

    CG Topological Agitator Beta tester

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    Pro version 0.9.2 released.

    0.9.2 Pro Changelog:

    • Added Pedal Input Graph Widget (5, 10 or 20 seconds)
    • Enabled Fuel Calculator (incl. Virtual Energy)
    • Enabled Lap Time Log
    • Enabled Penalty mini widget
    • Enabled Custom Logo Widget (see user guide on how to use this)
    • Pro-only features:
      • Standings Widget: Multiclass Standings, Strength of Field
      • Relative Widget: Ranked rating and reputation of nearby drivers
      • Speed Widget: Average Speed
      • Tyre Info Widget: Wheel lock and spin
      • User your own steering wheel texture (see user guide on how to use this)

    Get Pro by becoming a supporter on Ko-fi:
     
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    Last edited: Nov 10, 2025
  7. CG

    CG Topological Agitator Beta tester

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    Get a strategic advantage, see your opponents virtual energy when racing hypercars. ;)
    218000_20251111214057_1.png
    Part of the Pro version, alongside many other useful widgets.
    Available at [​IMG]
     
    Last edited: Nov 11, 2025
  8. VFX Pro

    VFX Pro Well-Known Member

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    Dec 26, 2017
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    @CG does the fuel calculator uses the average fuel per lap to suggests the optimal amount of fuel needed to complete the race?
     
  9. VFX Pro

    VFX Pro Well-Known Member

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    • Relative Widget: Ranked rating and reputation of nearby drivers
    This is the best feature. Knowing how dangerous your next pass will be is racing gold :cool:.

    Could you make this feature (Ranked rating and reputation) work with facial scanning woman in bars using a smartphone? You would make a fortune. :p
     
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    Last edited: Dec 6, 2025
  10. CG

    CG Topological Agitator Beta tester

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    Yes, it's tracking averages in order to produce those projections for fuel and VE. It also adds an extra lap's worth for safety.
     
  11. CG

    CG Topological Agitator Beta tester

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    Next project would be porting this one to VR, so maybe after that. ^^

    It's kinda difficult to highlight all the small details without writing walls of text. I think my favourite thing is seeing tyre dirt in the tyre temps widget, especially when you pick it up from dirt that has been kicked onto track by some other cars.
     
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  12. Mike Kara

    Mike Kara Member

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    Jun 26, 2021
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    +20 / 0 / -0
    is it possible to make all these white bars like the one with sector times, damage or rpm black with white text like all other ones?
     
  13. CG

    CG Topological Agitator Beta tester

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    It would be possible, of course.
    I decided to make them white in order to break things up a bit, visually.
    To give these widgets a unique appearance so you can spot them straight away, even when theyre bunched up with others.

    Regarding damage, I'm not sure if it would be clear that a full black bar means 100% health... What colour would indicate damage then? Black turning to white to indicate damage feels kinda unintuitive.
     
  14. CG

    CG Topological Agitator Beta tester

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    Thanks to Martin Petermann for pointing out that VE bars without the actual values might not give you all the details you need.
    Fixed that. :)
    211500_20251113185203_1.png
     
  15. Mike Kara

    Mike Kara Member

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    Jun 26, 2021
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    +20 / 0 / -0
    cool but this white colour is incredibly distracting imo, eye catch it too much
    is there any way to edit files on my own to make it like grey at least or something
     
  16. CG

    CG Topological Agitator Beta tester

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    Nope.

    I'd need to come up with a solution that works for different background colours.
    Black bars on black background aren't a good solution. ^^
     
  17. CG

    CG Topological Agitator Beta tester

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    In the meantime, here's another video of my terrible driving, barely masked by the newly added input graph, VE bars and VE percent values.
    It also shows the fuel calculator workings a bit more, and the tire spin/lock widget in action.
     
  18. CG

    CG Topological Agitator Beta tester

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    Updated free version to 0.9.2

    @uriloki
    This contains some improvements for scaling in non-16:9 resolutions.
    Give it a try when you get a chance and let me know if it improved things for you.

    Note that a widget reset might be required to update it (although it should work without). So if there's no difference at all, try enabling edit mode, the press ctrl+shift+X.
     
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    Last edited: Nov 21, 2025
  19. jirbun01

    jirbun01 Member

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    will be fuel calc in free version anytime soon?
     
  20. CG

    CG Topological Agitator Beta tester

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    I'm not planning on it, atm.