No problem at all, happy to help. Pressing just M will turn the game's own hud edit mode on/off. I'm using this for mouse cursor visibilty, cause the game is a bit particular in how it handles input devices. So if you ever find yourself having RRO HUD in edit mode but the mouse cursor is gone, you probably pressed M and pressing M again will bring the cursor back.
And regarding layouts: There are 10 preset layouts you can switch between and edit independently. But there's no real limit, you can create additional layouts by copying one of the base layouts in "Documents\My Games\RRO\layouts" and renaming the file to whatever you like. You just have to make sure to increment the number at the beginning. Crtl+Shift+K/L cycles through these.
Great info!!! I've run a couple races and everything is working very good, a ton of knowledge available here. Thank you for all your work.
New version released, bringing you a new major version. Summary: performance increased [Pro] delta reference setting (session best or all-time best) [Pro] suspension widget penalty info for each driver in standings tower lap log shows average lap time race control design updated Full change log here https://racing-overlay.github.io/docs/#changelog
Free version updated to 1.0.0 and fixed. Link change log here https://racing-overlay.github.io/docs/#changelog
Nice! Can I ask does this work with triple screen? ie, can move the elements to different monitors and not just the centre one.
Thanks, glad you like it. Yes, you can move the widgets freely over the entire available viewing space. I've tested it with my dual screen setup and nvidia surround and a few triple screen user reported that it worked for them as well, so you should be good to go. Give it a try if you like, and if you're running into issues, dont hesitate to get in touch.
Nice! I'm using Sealhud and really like it but all elements being on middle screen does spoil the immersion a bit.
Yeah, it's one of the limitations that were the motivation to make this one in the first place. It's rendered directly onto the game, no extra window on top of the game window, so you can also use full screen mode if needed.
Version 1.1.0 released. Changelog: added cheat sheet widget added tyre analysis widget made fuel calculator, pedal graph, and lap time log widgets free full changelog here: https://racing-overlay.github.io/docs/ download here: https://www.overtake.gg/downloads/racing-overlay.83941/ or here: https://app.filen.io/#/f/8e928f16-a95e-4bc7-8a5e-a22014d0d105#z1SJqbWyc9ACAkNV1EpDn8M2ch1MCosd
Version 1.2.0 released highlights: added a multi-class track map added flat spot tracking added optimal lap time full changelog download links in first post
RRO Pro 1.3.0 released highlights: - added a ranked schedule - added engine widget - extended pit stop info in standings tower, including setting for cycle interval - added stint average and fuel saving target setting in fuel calculator full changelog: https://racing-overlay.github.io/docs/#changelog
updated free to 2.0.1 highlights: - massive design overhaul - added personal best tracking, including fuel - added ranked rating and reputation in free version - added driver flags for all drivers - new handcrafted logos for all car manufacturers - added variable fonts - relative widget shows pending penalties now - added widget and layout controls in settings menu - analysis cluster - combine several widgets into one an flip through them with a hotkey ...and much more. Full changelog here: https://racing-overlay.github.io/docs/#changelog Download Mirror