Don't need to download because it's a WebHud. This means Raceroom calls it's built in browser that runs the HUD... SealHud is basically a website. Just have to follow the instructions available on page 1 of this forum thread.
Hey man... That is the correct behaviour. You can't check/uncheck "Drivers ahead/behind". You just can pick how many drivers Relatives should show (1,2 or 3 ahead/behind).
Yesterday morning I wanted to play a game. Then the HUD was completely misaligned and it looked different. As if there were a lot of new elements. I couldn't move anything and the HUD settings page didn't appear. I restarted the PC, same result. And then nothing worked at all. When I start Dash.exe, everything is normal in the window. But the HUD doesn't appear at all anymore - nothing. I then downloaded it again from the website, but still nothing works.
Okay, i will take a look again. The reason i mention this was that i didn't see it in the widget test mode.
That happens when you're in single driver session. If there's no other cars (players or AI) to show, so Relatives keeps invisible. It's like this since OtterHud.
SealHUD is basically a website. It looks like you locked the hud or you make it invisible. Inside the game, and ON TRACK, press: SHIFT + UP ARROW.. If nothing happens, press CTRL+SHIFT+ALT+L. If you now can reach the settings screen, you should reset the layout (to get the correct sizes and layouts for the widgets). If nothing of that works, you can delete (or rename) the folder where SealHud stores its data. This will start the HUD from scratch. This is the folder: Documents\My Games\SimBin\RaceRoom Racing Experience\BrowserData\Cache\Default\Local Storage\leveldb
It takes getting used to for me that active boxes are only indicated by the small white outline, but that's a me problem Yesterday i was testing the hypercars for the daytona event. And i used the fuel and lap details widget. I noticed it was showing fuel and VE, but not battery. Do you plan on adding this? At least i do like to know all my consumptions (Might also be a thing for electric cara then, didn't test with full electric cars, might be already in).
Yes. That's very strange. It only happened on one lap, right? Can you give me more details about the situation? What kind of session was it, did you just leave the pits, was the previous lap invalid, something like that? Anything that would help me reproduce this behavior? What track was it? Daytona?
Hey man! There's the "Consumption" widget for this. Battery consumption information is not in the fuel details widget because the battery is regenerated. That's why I ended up leaving it exclusively in the consumption widget. The last row:
Looks like it’s a general miscalculation. It was at Daytona with the BMW Hypercar in every session (Singleplayer practice; 30min ranked race in practice and race session in every lap). I also reset the data with “Clear this combo stored Data” -> same miscalculation. I did a lap at Hockenheim with the BMW and with the Porsche at Daytona. -> also the same. First 3 laps (all valid) in a 30min ranked race. It doesn’t calculate a consumption after the first lap, second lap finished showed 38,8 VE, third lap showed 38,5 VE. It looks like it's just factor 10. But not sure cause then the consuption may be a little bit too low. Very clean design btw thx for bringing OtterHud back!
Right... I forgot to convert "last lap" value to % (RaceRoom telemetry values are not in %). Just fixed. Thank you very much, mate! The design is creation of our friend @Mad Day Man Props to him! =) He did an awesome job!
hello first want to say thanks for such a well crafted and well needed hud for raceroom!!! im having a small issue in witch my player rating and reputation is not updating to reflectmy in game status. both numbers have been stuck on the same values for a few weeks. is this a know issue or is there something I can do to refresh it. thanks...
Hey man... uhm.. I will lave a look on what's going on. Can you send me a screenshot? Or tell me the name you're using in the game?