You mean like a zoom out? Have you tried to point the cursor of the mouse over the widget and use the scroll? It works on monitors. Not sure about VR.
Sounds dumb, but I don't have time. When I move the widgets they disappear, when reset them they reappear at the Standard position. Not much new information. I keep trying and ask some folks in the community. Maybe I come back with more information/solition. And If you got any Idea, thanks a lot.
I used this link 3 days ago not the sealhud. -webHudUrl=https://dsjunges83.github.io/ Could this be the problem? I'm launching via CrewChief that has been updated .
I have dumped OtterHud (the Web-app part) and uploaded it to my GitHub: https://github.com/KrisP69/OtterHudDumped
Thank you KrisP. After you said this was possible, I went to ChatGPT and "he" instructed me about this. Downloaded your git! Awesome that you´ve managed to do this. I am wondering if Otter knows this was possible. I talked to him a few days ago, in Discord, but no answer so far. Anyway, now we need to learn this code. Thank you very much mate!
No problem - and thanks for your Steam accounts . But to be serious for a moment, the dump alone isn't enough to recreate OtterHud. But as it's clearly based on KW's https://github.com/sector3studios/webhud, it might be possible to create a working build by combining the dumped files with the aforementioned Webhud sample.
You should change to -webHudUrl=https://sealhud.github.io/ But this is not the problem no, because I am keeping both repositories up to date. It must be something else.
I found a solition to "solve" the problem with the disappearing widgets. But it's quite fiddly... Hold and pull the widget, although it's disappearing, as if you want to pull it out of the screen. It's gonna reappear on the opposite site of the screen. Do it again and again, it will always jump a few steps further until it is in the right place. Friend of my community has the same issue. He uses Triples, me 55 Inch TV. I put the scaling of apps Back to recommended (SimPro 2 didn't fit into screen), same as the resolution. But that did not Help. I hope I could help with the new informations. Maybe there ist a tweak anybody knows?
Hi, first, thanks for letting this hud not die! Second, I got a question regarding the SoF. This seems the only thing which does not seem to work for me. Do you think this could be fixed?
I didn't checked yet. But I THINK it could be fixed. Looks like the issue is the hud is failing to retrieve data for the driver rating. This likely it's causing the issue on TV Tower as well. We'll check.
Hi everyone! Issue with driver rating is FIXED! =) Version 0.3 is live! Thanks to everyone who helped us here on this forum! You are great!
Man, you are quick, Thanks! General question: How does the styling of the HUD components work? With HTML and CSS? Radar: For me, the white gradient on the Radar looks a little bit old. I have made some new Variants of the original, keeping the same basic style. Don't know how it might look in action, but maybe, if it looks good, it is possible to make those variants an option to choose from?
Probably a stupid question but, am i able to zoom out the radar a bit? It feels too close to my car in comparison to what i had in ReHUD and i can't remember how to change it or if it's even possible to change it in Otterhud
Ty, ive done that before, but that only scales the size of the actual widget. I was talking about the operating range of the radar itself, in ReHUD you can tweak how far away from your car you want the radar to start working, for example i can have a car approaching me that's like 1 or 2 cars lengths behind me and the radar comes up. But i can also change that to make it so the radar only shows up when the other car is only within a car's length or less than that. Sorry if im making this sound a bit confusing