Solved: Pretty sure it was a Windows network access confirmation dialog popping up in the background but taking away foreground focus priority from R3E. I switched to DXVK and finally saw the dialog, confirmed it, went back to R3E and it was fast again, in multiplayer and for the whole practice, qualifying, and race. Update: Also, DXVK was good this time, same image quality as far as I could tell, and I think less GPU load I've played R3E quite a bit and never had this happen: Entered my first online race ever just now and near the end of qualifying the visuals started to show like they're were 10fps, maybe lower, completely undriveable. Had to quit the race even though I qualified P1. Quite frustrating. Problem persisted into single player Restarted R3E and went into single player and it was back to a fluid 120fps Never had this issue in single player before so something's up with multiplayer
That is weird. I only experienced a similar issue in the past, but it's not the same one. If I ran uncapped FPS, when I was cornering the video looked very choppy despite FPS meter showing 150-200+ FPS. Enabling vsync fixed it. For now, try to force your GPU to "performance" power mode for Raceroom. Another option is to try DXVK start mode. Join multiplayer a couple more times, is the issue persistent? Maybe it was a one time fluke.
Capped to 120fps in RTSS, already on max performance in nvidia driver, last time I tried DXVK it was quite a bit worse performance (which is odd because usually dxvk implementations give more performance), I'll try dxvk again though. I'll try another online race. It was quite demoralizing, though, to go through almost the entire qualifying without issue and then for the issue to pop up just before the race. 12700kf, 3080, SimuCube 2 Pro
Hmph. Just tried again and this time as soon as I got in the practice it was a slideshow again... Just before that I had been in a single player session where framerate was fine.
Okay, I think I got it solved: The first time you do multiplayer, Windows pops up a dialog asking for the application to use the network (pretty common with many apps with internet access). Problem was this dialog window popped up behind R3E but was still taking focus and thus R3E had background priority and so much less rendering update priority. That's my take anyway. I found out after switching to DXVK and finally saw the confirmation dialog pop up.
I've seen this popup many times and, I agree it sounds like it should block network traffic, but I've never had an app not work while that dialog is still presenting