VR motion compensation

Discussion in 'Knowledge Base' started by EvgO, Oct 8, 2025.

  1. EvgO

    EvgO New Member

    Joined:
    Oct 5, 2025
    Ratings:
    +0 / 0 / -0
    I race in VR with a motion rig. Any way to set up motion compensation?
    Using simhub. Nothing works. Tried replacing the .dll, tried vanilla, OpenVR, OpenXR (which doesn't work), nothing. Anyone solve this issue?
     
  2. VFX Pro

    VFX Pro Well-Known Member

    Joined:
    Dec 26, 2017
    Ratings:
    +130 / 0 / -0
    Different motion software have different solutions (simtools v3, Simhub, SimRacing Studio, ProSimu). You don't even provide what VR solution you have. Do you have lighthouses or inside out tracking? I'd suggest you do more digging online and perhaps use ChatGPT to narrow down your issue.
     
  3. EvgO

    EvgO New Member

    Joined:
    Oct 5, 2025
    Ratings:
    +0 / 0 / -0
    I have a Quest 2 so it uses inside-out tracking.
    As I've mentioned, I'm using simhub. All other sims work with motion compensation, Raceroom is the only one I can't get working.

    I've scoured this forum, reddit, discords for Simhub, for Thanos, messaged one of the devs of motion comp, have talked to ChatGPT already, but to no avail, this is why I made this thread.