VR Performance Tweaks & Tips

Discussion in 'General Discussion' started by Thomas Jansen, Apr 19, 2019.

  1. Dimitar Yankov

    Dimitar Yankov Member

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    In addition to my last post I can also add

    SteamVR - Field of View option (more info in the link below)

    https://www.roadtovr.com/steamvr-field-of-view-option-world-scale-override/

    You can trade some FOV for Clarity.
    Currently, I'm using, the RR VR video preset. FOV is set to 90% in SteamVR. I can't see any black borders in the horizontal / vertical, but I can definitely see a more clear image and less jaggy edges all around for no extra performance.

    You can also use Advanced FOV where you can crop horizontal and vertical, up and down individually.

    For example, depending on your VR set, if you crop horizontal to 73% and vertical up/down to 50% you can get the feeling you are wearing a race helmet and the game will look cristal clear without taxing your PC hardware extra.

    Have fun! ✌️
     
  2. Remcob78

    Remcob78 New Member

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    can some one help me please
    i have a pimax crystal light since this week, derfore i had a quest 3 and used opencomposite to bypass steam but now it is not working any more were can i find the opencomposite files and openvr. api that works
     
  3. Le Noob

    Le Noob New Member

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    I'd say just remove the current openvr .dll file you have in the game folder and run a "Check File Integrity" from the Steam. It should pull down whatever file comes with the game.
     
  4. Remcob78

    Remcob78 New Member

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    oke thanks that work so that the game now starts in vr again but then with steam vr

    what should i now do?
     
  5. Pedro Cruz

    Pedro Cruz New Member

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    is DRS available with DTM 2024 RaceRoom cars?
     
  6. Maskerader

    Maskerader Well-Known Member

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    No.
     
  7. Pedro Cruz

    Pedro Cruz New Member

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    I already suspected. I didn't see np difference in top-speed
     
  8. RoboHackfeld

    RoboHackfeld New Member

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    I wont get it run with Virtual Desktop. Any suggestions? I always get the message: failed to initializew libOVR: when I start the game.
    With Oculus Link the OpenComposite works fine.
     
  9. OlivierMDVY

    OlivierMDVY Active Member

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    You have to use SteamVR with VD, it is not possible to use the Wolf's OpenComposite library
     
  10. RoboHackfeld

    RoboHackfeld New Member

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    OKay thank you but I think I will stick with open Composite. I hate Steam VR.
    Another Question, if I start the game in VR (openComposite, the game works b´pretty good, the only thing thats strange to me is, that the Game Window on my Monitor (Mirror) is just black. So I am not able to stream my game.
    In my VR Headset it works fine just the "Mirror" does not work. Any fix for that?
     
  11. OlivierMDVY

    OlivierMDVY Active Member

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    in the graphics_options.xml file (should be in the folder ......\My Games\SimBin\RaceRoom Racing Experience\UserData) locate the line <renderVirtualRealityViewToMonitor type="bool">false</renderVirtualRealityViewToMonitor> and replace false by true
     
  12. FeltHλt

    FeltHλt Moderator Beta tester

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    theres a button for that, go to settings and bind toggle vr monitor or something like that
     
  13. Janos Kovacs

    Janos Kovacs Member

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    Can we agree on one thing? Pimax is not working with open composite!!!
    Or prove me wrong! Please :)
     
  14. FeltHλt

    FeltHλt Moderator Beta tester

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    upload_2025-4-9_14-37-35.png
     
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  15. Flybarless

    Flybarless Member

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    Wanted to start RRE with the Q3 again today after a long time. As usual via Airlink. The game can also be started as usual, after selecting the track and car, the loading screen appears until the message ‘Press any Button to Start’. But then the game crashes with an error message ‘Unexpected Error Message’ from OVR. Does the OpenComposite ini file no longer work with RRE? I have updated all drivers etc. to the latest version. Other VR software runs normally with Airlink. Where should I look for the error?
     
  16. 2ndLastJedi

    2ndLastJedi Well-Known Member

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    Yeah R3E hasnt worked for me in over a year even changing from HP Reverb G2 to Pimax Crystal Light and a new Windows install.
     
  17. Flybarless

    Flybarless Member

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    The last time I used RRE with the Q3 was in February, and I didn't have a problem then.
     
  18. FeltHλt

    FeltHλt Moderator Beta tester

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    no issues with oc here, but im still on cv1
     
  19. 2ndLastJedi

    2ndLastJedi Well-Known Member

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    Wow, man i remember my cv1. Thought it was amazing but my pc just couldn't handle it.
     
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  20. Janos Kovacs

    Janos Kovacs Member

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    It's a shame, I really don't want to abandon this game for technical reasons, I don't care about eyecandy reflections, lighting, not even shadows (which I have turned completely off), but the more the VR industry advances the more unusable RR becomes.
    Currently with a Pimax Crystal Light the situation is like this:
    1 I can play RR at 75% resolution with 72 FPS, without shadows
    2 I can play RF2 or AC at 100% resolution with 90 FPS, with shadows, dynamic lighting, etc.
    There is no OpenComposite support, no foveated rendering, no post process.
    At least we have fake sunset mode to make RR in VR even darker (oh God, how I hate it).