Wish we had an offline tool, running the sim/ai faster than real-time etc. (no graphics...), that way we could populate the data fully automatically. Using shared memory you could still have a look at the race in a 2d simplified view, see how the AI behaved etc. If s3s somehow wants to leverage the physics + ai code for GTR3 they would probably would want to modularize it for stuff like this anyway.
Once you've trained the AI in adaptive mode, is there any way to see what level they are at? ie '105' or whatever. I'm very much a goal oriented person, so might use this as part of a championship goal to get the AI to a particular level by the end.
Not in-game (and yes, that's a pet peeve of mine as well. ). You can however see the levels used within the index-file itself.
Got time for a 10 minute one? Attached the updated files. assets.txt goes into your main adaptive primer folder (overwrite the current one) the rest goes into the adaptive primer/results folder.
very cool, thanks! I've updated the files on github accordingly. https://github.com/pixeljetstream/r3e-adaptive-ai-primer Here are the resulting interpolated values from the database http://htmlpreview.github.io/?https...-ai-primer/blob/master/results/processed.html
You're going to need @pixeljetstream for that one. I just use the program, I have no idea how it actually works. EDIT: Actually, something just occurred to me. Did you move/delete your AI file prior to starting the Primer tool? Given that it's designed to edit the AI file, I'm not sure what happens if it isn't there. Easy fix if that's the case. Run two laps against the AI, and it'll generate a new one. Something, anything, it doesn't matter.
Hey there! I had a similar problem as you did (same error screen). What I figured out is that my install under "My Games > SinBim > RacingRoom Racing Experience Install 2". First, I tried editing "config.lua" to target the above address, to no avail. After that, I backed up that dir and renamed it to "My Games > SinBim > RacingRoom Racing Experience", and it solve the issue for me. Hope that works for you!
Nope. There'll be nothing signifying that it has done its job. Well okay, if you look at the command window (the black one in the background) you'll see that it has inserted the times. But nothing on the main display.
Sorry guys I have some question. Is there some news about work in progress about awfull AI behawiour which not seeing player car?
the latest version properly shows the error message when the file is not found. Thanks for reporting. However I am puzzled why changing the config.lua didn't work, you changed this Code: targetfile = [[$USER_DOCUMENTS$\My Games\SimBin\RaceRoom Racing Experience\UserData\Player1\aiadaptation.xml]] to this Code: targetfile = [[$USER_DOCUMENTS$\My Games\SimBin\RaceRoom Racing Experience Install 2\UserData\Player1\aiadaptation.xml]] and it didn't work?
I think that AI are unacceptable for now. And I disagree with all my disagreeers And give me a break wit your disagree... Boring...
This thread is about the ADAPTIVE AI. Please read: https://forum.sector3studios.com/index.php?threads/sector3-make-a-normal-ai.7481/ which attacks and defends the current AI. Once you have read all 7 pages, for and against, then you can tell us what it is you don't like. Most of us agree it could be better. Most of us hate getting slammed into. Most (probably all) of us wish it was better. This thread is about getting the AI to race consistently at YOUR level of speed, on all the tracks, something it doesn't do at the moment. The AI will still be the AI, just a bit faster or slower. If you don't like the WAY the AI races, then this thread will not help.