Can confirm that the AI is a bit too fast at Chang, T5, T6 and T7, I lose from 5 to 7 tenths. Could be more if I matched the difficulty based on T1 or last corner. Also, the video is Eau Rouge/Raidillon with the GTR1. They get quite loose but they don't spin.
known issues are across all tracks , nearly all cars , slow into and through tight hairpins/chicanes tight sweeping fast corners , they are quick , very quick Ai tip , set your Ai to your lap time , depending on the track , make them a little faster , that way you pass they pass and you race Andi
Continue to get dive bombed by the AI (7) and then followed by a not so subtle nudge puts me in the gravel, spun or enough off line to lose the position and sometimes more. AI at that speed and trajectory, if I was not there, would unlikely have made the turn.
I like to be able to do that for you next time. Without recording the entire race is it possible to take a video 'screenshot'?
Hard for a championship.... I have done some with fixed AI, but then you have tracks were you are way ahead, some where you are far behind and some where you battle with AI. So adaptive AI is probably the best way as it should adapt. I only run GT3 (hardly GT4) and due to very limited gaming time ;-) I also try to race only the same tracks (about 10-12, so the ones I like most). So hopefully somewhen the AI has adapted propperly, so that I have close races at a championship where I can battle around 5-10 place. Do not "want" to win any race. Battleing with AI makes more fun and there the AI is really far far beyond all other sims I have played so far (if you read some of my other psts I nearly played them all on PC, even GT on playstation). So great job S3.
While I appreciate the tip, on some combos the AI speed difference is too big and it's impossible to find a good difficulty setting. Sometimes the AI is "very quick" through fast corners, sometimes it's too quick. Opponents who run in circles around you breaks the immersion and doesn't make for good racing, especially when they punt you out of their way (which in this case I can understand).
Thanks for the tip @kendoslow @Andi Goodwin here are a few examples where I think the AI behavior was a bit strange, although I don't have a video of my initial post...yet. Turn In (I am in Corvette) Brake Check (I am in Porsche) Late Pit Entry (I am in Porsche)
Hello, it's me, the AI complaint man! I ran the WTCR 2019 cars (they are great, btw) around the Nürburgring Nordschleife 24h layout, and the AI has trouble getting around the north loop cleanly. Here are some examples: It seems to be caused by them being too aggressive on the kerbs, and they even do that in the Karussell AI set at 105 difficulty. They seem to make those mistakes at those places every lap (especially the Eiskurve weird behaviour)
@Andi Goodwin Are the devs aware of the ai problems with the various car classes that keep rolling over and crashing on specific corners? eg turn 1 at RBR where multiple classes of cars roll after hitting the inside curb; including the new WTCR 2019 There are a few other circuits as well that this problem makes them unplayable with ai
Track: Nürburgring-Nordschleife (VLN,24H) Cars: GT4,Cayman CS,WTCR,Porsche Cup,BMW m235i... Problem: AI spin and crash in first corner.
The number of tracks affected by these roll overs is actually pretty bad Of the tracks I've tried to play so far with the WTRC 2019 class over 50% are not playable Below is a quick and dirty list 1674 Mid Ohio - Full Bad roll-overs RH corner at end of back straight 1693 Hockenheimring - Grand Prix bad roll-overs t2 & t3 1850 Imola - Grand Prix Bad Crash T1; roll-overs RH corner before chicane 3383 Moscow Raceway - Full Bad roll-overs in last LH corner 1866 Hungaroring - Grand Prix Bad roll-overs in T1; Chicane ; 2nd to last right hander 4944 Chang International Circuit - D Circuit Poor Roll-overs on T3 LH Corner on end of 2nd long straight 6010 Mantorp Park - Long Bad roll-overs Chicane 1678 Circuit Park Zandvoort - Grand Prix Good 1684 Circuit Zolder - Grand Prix Good 5301 Anderstorp - Grand Prix Good 5925 Gelleråsen - Karlskoga - Grand Prix Good 7112 Autodrom Most - Grand Prix Good To be honest this has been a problem with various classes in R3E for ages now and it's getting frustrating not been able to use half the tracks I've purchased because of this issue. In every other aspect the AI are the best in the industry but this has been a problem with several classes for ages now and it's really becoming a bit of a joke (bad joke) Do you have a timeline when this will be fixed?
Perhaps turn down some smoke as well. On Zandvoort you barely can't see anything in the Rob Slotermaker corner on the National Circuit.
I'll do some quick testing as yes there are a few but let me double check so you don't end up chasing your tail over false information