Hi. I have read some treads about the topic but not found any valid solution. The transmission oscillation is exaggerated in RaceRoom this becomes very obvious with a motion rig. For me most cars in Raceroom are undrivable due to this oscillation effect. That is a shame because in all other aspects this simulator is one of the best. Off course the acceleration effect can be tuned down in the motion software but that would be like turning of the motion. Not an option. Please sector 3 make the effect adjustable not the damage model just the acceleration effect that cause the oscillation. Motion is coming to more and more sim racers Best regards MotionRig
Thanks for the reply Andi. The type or brand of the motion rig don't help here i'am afraid. It's the game that needs to be corrected. The telemetry for gear change from the game is just not good. The acceleration forces when changing gear are to large and oscillate to much for many cars. Just hoping that Sector 3 acknowledge the issue and fix it. /MotionRig
Thanks for the replay again Andi. But don’t understand the reference to the word “bothered” or how that helps anyone. And you should give the developers in sector 3 some credit. If they acknowledge a problem they fix it. It’s just not so many of their customers that have motion rigs yet. So I guess this problem is flying under the radar for now. There is also two different kind of control software depending of the manufacturer of the motion rig. Those how react on input from accessories like wheels and pedals and those how reacts on the telemetry from the game. I’ am referring to the latter. The ones that use the telemetry from the game. The rigs that use telemetry from the game are in my opinion superior but the values from the game must be correct. Or at least adjustable so the immersion can be as good as possible. The problem with the oscillating transmission is that it is the same shared memory value as all other acceleration that effects the car. Meaning it can’t be tuned down separately by a third party software. It must be done within the game and there is the problem. More info about the Shared memory and the telemetry of R3E can be found on this forum. Unfortunately i'am not allowed to post any links. /MotionRig
While I have not tried R3E in motion myself yet, I've read person with ProSimu T1000 reporting oscillation issue with SimTools. Since gearshift punch in motion is produced correctly in other games, this is most likely issue with R3E physics telemetry. It also could be an issue with the plugin, but it is unlikely - why would plugin artificially add oscillation to the surge component? Maybe it would be helpful to ask plugin dev (value1?) how exactly surge is calculated for R3E, and post that info here? Really hope to see this fixed as well, especially in the light of long awaited upcoming features.
The exaggerated drivetrain oscillations are definitely something I noticed too, it’s something we are now tuning to be a lot nicer. The current oscillations are very high amplitude and very poorly damped so they keep going for a long time. Unless there is something else going on I would assume this is exactly the problem here.
Seems fine to me on a Vesaro motion rig? I will add though I do get regular updates to motion codes and also run them on default, this is a DBox system that Vesaro use.
Do you use any kind of smoothing? I imagine smoothing filters could suppress oscillations but they remove details.
Just reinstalled R3E and I would like to confirm that I've not noticed any problems with SLS GT3 car, works nicely!
I spoke to soon, the GT3 cars are fine the DTM cars are not. Try the Audi A5 DTM 2014 as an example, very long and exaggerated transmission oscillation. Please take a look at this sector 3. /MotionRig