Is there a native support for the 32:9 Ratio in Raceroom ? No Problems with the HUD Position ? I am considering switching from a triple system to the Samsung C49RG...but only if it works without problems in Raceroom
Same question here - is there a 32:9 ratio yet please? I hope so as I have just ordered one of these beatss. Pleease devs, tell me you can do 32:9 for a Samsung 49 inch ultra. RRRE is my main reason for buying it.
I can give an update - I couldn't get a delivery date on my 49 inch so I cancelled my order and got the 43 inch version instead. But it's essentially the same - 32:10 instead of 32:9 and the ratio is not showing up in Raceroom options. But it didn't matter - I scrolled through till I found my resolution (I think it was under 16:10 or 21:9) and it plays fine in full screen. I am over the moon with the 43 inch, and I'm sure the 49 would work the same way.
use Otterhud, there you can move and resize everything how you want and you get a lot of extra features.
Thanks, but doesn't that defeat the purpose of a 32:9 monitor, or does it still have advantages compared to a smaller (eg 34 inch) with a 21/9 ratio?
My 43 inch version is 32:10, but I have to select 21:9 in the RRRE video options. It seems odd, but I get the impression that, although the required resolution is listed in the '21:9' section, it's a mistake, i.e maybe it should be in another section called 32:9 or 32/10. Obviously I could be wrong about that, but all I can say is I've played F1 2019, F1 2017, rF2, Project Cars 2, AC, ACC, and the 'proportion' can be set correctly (and look the same) in all of them, so I have no idea why it is listed under 21:9. Having previously used triples, I would say that these ultra wide resolutions seem to have some similar characteristics i.e. sometimes you have to search through / try a few different settings to find the correct resolution, but in almost every case, it ends up working perfectly fine. Here's a couple of screenshots, one showing the menu with black band either side, and one showing how the view goes full screen once you get in car. I'd also add that I've played a dozen other titles, Truck sims, Doom, GTA IV, Ark Survival & others and they are working just fine.
Don't know if it rectifies your problem, but I had to add 32:9 into the graphics options file manually, to have proper aspect ratio. But it was easy and solved my problem with stretched image. Don't have a clue why the 32:9 option isn't there in the first place, because when using 21:9, the image is stretched.
I need to chip in here. I also got my Samsung G9 32:9 and need to know if anybody have found a good solution for a great picture in this format?
From my point of view, and as others have already said, there is no problem with the cockpit view - to clarify what I posted earlier, you have to select 21:9 in the graphics options which seems wrong, but it doesn't matter as the in car view appears perfectly correctly.
@DaReaLDeviL You need to add 32:9 manually into the graphic options file. If you select 21:9, you will find your correct resolution, but the aspect will be wrong, the image will be stretched sideways. For me, the aspect was correct with the default camera perspective, but once I touched the perspective shift, the image stretched. I'm not sitting at my gaming computer now, so I can't remember exactly which file to edit, but it was a pretty straight forward operation, just editing a text file and adding the 32:9 aspect.
I can't find it there. Or is it in another file? C:\Users\NAME\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml <game__GraphicsOptions ID="/options/graphics"> <latestVersion type="uint32">20</latestVersion> <screenWidth type="uint32">5120</screenWidth> <screenHeight type="uint32">1440</screenHeight> <screenBitDepth type="int32">22</screenBitDepth> <screenRefreshRate type="int32">120</screenRefreshRate> <windowMode type="int32">2</windowMode> <enableVSync type="bool">false</enableVSync> <overallDetailLevel type="uint32">4</overallDetailLevel> <lodDetailLevel type="uint32">2</lodDetailLevel> <particleDetailLevel type="uint32">2</particleDetailLevel> <multiSampleLevel type="uint32">2</multiSampleLevel> <enableBloom type="bool">true</enableBloom> <enableSunRays type="bool">true</enableSunRays> <enableMotionBlur type="bool">false</enableMotionBlur> <enableAnimations type="bool">true</enableAnimations> <fovScale type="float32">0.80000001</fovScale> <enableDof type="bool">true</enableDof> <lodTrackLevel type="int8">2</lodTrackLevel> <allowTireMarks type="bool">true</allowTireMarks> <allowSpecular type="bool">true</allowSpecular> <allowDynamicReflections type="bool">true</allowDynamicReflections> <allowRearViewMirror type="bool">true</allowRearViewMirror> <allowCarShadow type="bool">true</allowCarShadow> <allowShadowSplits type="bool">true</allowShadowSplits> <allowedContactShadows type="int32">32</allowedContactShadows> <shadowFilterDetail type="int32">4</shadowFilterDetail> <mainScreenAspectRatioSetting type="float32">-1.00000000</mainScreenAspectRatioSetting> <enableFXAA type="bool">true</enableFXAA> <allowedMotionBlurDetail type="int32">1</allowedMotionBlurDetail> <enableLensEffects type="bool">true</enableLensEffects> <motionBlurType type="int32">0</motionBlurType> <allowLogarithmicZBuffer type="bool">false</allowLogarithmicZBuffer> <reflectionType type="int32">4</reflectionType> <trackTextureQuality type="uint8">0</trackTextureQuality> <carTextureQuality type="uint8">0</carTextureQuality> <rearViewMirrorQuality type="int32">2</rearViewMirrorQuality> <shaderQuality type="int32">2</shaderQuality> <showCornerMarkers type="bool">true</showCornerMarkers> <brightness type="float32">0.00000000</brightness> <contrast type="float32">0.00000000</contrast> <enableAsyncRendering type="bool">true</enableAsyncRendering> <visibleCars type="int32">52</visibleCars> <monitor type="int32">0</monitor> <headAndEyeTranslationsMultiplier type="float32">0.89999998</headAndEyeTranslationsMultiplier> <triScrCfg_m_eyeToMiddleScreenDistanceOffset type="float32">0.00000000</triScrCfg_m_eyeToMiddleScreenDistanceOffset> <triScrCfg_m_eyeHeightRelativeMiddleScreenCenterOffset type="float32">0.00000000</triScrCfg_m_eyeHeightRelativeMiddleScreenCenterOffset> <verticalOffsetOfGazeFromMiddleScreenCenter type="float32">0.00000000</verticalOffsetOfGazeFromMiddleScreenCenter> <renderVirtualRealityViewToMonitor type="bool">false</renderVirtualRealityViewToMonitor> </game__GraphicsOptions>
I checked, it's this file: C:\Program Files (x86)\Steam\steamapps\common\raceroom racing experience\Game\GameData\supported_resolutions.xml I just added it like this near the end of the file: <DualInt> <width type="int32">32</width> <height type="int32">9</height> </DualInt> Just place it inside the same part with the 48:9 and 48:10 aspects and make sure it follows the syntax of the other aspect ratios there. I don't remember if I inserted the resolution as well, I'm still not at my gaming rig... But I think I only inserted the aspect ratio, and the resolution shows up in game automatically.
Thank you, I will try this. But why on earth does this is not implemented in the game when thats "all" to do to get a good picture. Then I dont understand sector 3 .