Default Verticle Load FFB?

Discussion in 'General Discussion' started by MsportDan, Dec 10, 2015.

  1. MsportDan

    MsportDan Guest

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    Does anyone else think its at a too high value. I'm on a t300 and at default settings and my wheel at 100% its almost to hard to turn the wheel during forces. Turning down my VL to about 100 seems much better. Anyone finding this or am I ruining the detail in RRE ffb?

    p.s haven't played RRE In a while come back to see the audis... I like but the ffb still seems off in my gt cars especially the macca.

    I mean I just set it all default (apart turned down some effects engine shift) and refuced VL to 100%. Isnt anything over your just multiplying the effect?! and it felt good even my life long problem the McLaren GT..
     
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  2. Georg Ortner

    Georg Ortner KW Studios Developer

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    Right now the default profiles are a compromise.
    Trying to compensate the "dead center", due to hardware not being able to output small forces, while not going too crazy on the clipping.

    As a rule of thumb, you can:
    1. reduce vertical and lateral steering forces if turning feels too hard and you feel a lot of clipping.
    2. increase vertical and lateral steering forces if the wheel feels too light in the center.

    But the good news is, that we are currently working on a couple of new FFB Features, which will make this obsolete.
    The new minimum Force Setting will work as the deadzone removal, by amplifying tiny forces sent to the wheel.
    Therefore the vertical and lateral steering forces can be reduced to a safe area with no clipping.

    Another thing we are working on are Slip Effects.
    This effect is active when tyres loose grip. Be it because of wheelspin or locking brakes.
    You will feel a subtile vibration, depending on how fast your tyres rotate and how much grip is lost.
    Its especially usefull to provide information when you understeer.

    I´ve driven quite a few laps with the new FFB options, and i´m really happy we managed to get them done.
    I´m sure you will like it a lot :)
     
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  3. MsportDan

    MsportDan Guest

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    wow, that sounds great the slip effects is something that ive always thought lacked in RRe ffb. Great to hear.

    I must admit ive been racing the last 2 hours with the McLaren gt at nurburgring sprint (my test track as it were) and lowering the verticle to 100 (lat at default) this feels ssssoooo much better.
    I can safely say that I have faith in you guys again, (I felt let down before by rre, and a long time simbin lover cough cough) but I will mark my gratitude by buying the audis, you guys deserve recognition. Too long rres been waiting in the shadows, now its time to come and play with the big boys :)

    Good job s3

    and thank you by keeping to the motorsport soul of sim racing... its never about racing f40s against bloody McLaren road cars lol
     
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  4. MsportDan

    MsportDan Guest

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    just one quick tiny question massively off topic..

    WHy does RRe never show FPS (ive used, Riva, and shadowplay) ?
     
  5. Georg Ortner

    Georg Ortner KW Studios Developer

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    I use shadowplay to show the fps. Works just fine.
     
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  6. James Cook

    James Cook Well-Known Member

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    Does for me (using Riva).
     
  7. MsportDan

    MsportDan Guest

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    hhmmm ill try again.. its stll not working

    also can someone just clarify that these cars have the updated physics?

    GT2
    M1
    ADAc14
    DTM92
    Daytona
    Retro
    Radical
    GTRx
    wtcc
     
    Last edited by a moderator: Dec 10, 2015
  8. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

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  9. ::SKRO::

    ::SKRO:: Well-Known Member

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    From the past updates
     
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  10. MsportDan

    MsportDan Guest

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  11. SANDER van DORN [GER]

    SANDER van DORN [GER] Well-Known Member

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    Any hints when the new FFB is planned to be released, Georg? #thanks
     
  12. Drei

    Drei Well-Known Member

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    Steam can display your FPS, dont need any additional software ;)
     
  13. Georg Ortner

    Georg Ortner KW Studios Developer

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  14. m.bohlken

    m.bohlken Well-Known Member

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    DTM92 isn't updated yet...
     
  15. MsportDan

    MsportDan Guest

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    ive tried reinstalling GeForce, still no fps in rre. Its in full screen mode. I have a ultra wide monitor running 2560x1080.

    I have it in rf2 on steam it works.
     
  16. ::SKRO::

    ::SKRO:: Well-Known Member

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    Why DTM92 should be updated to new physic? It was already applied when it came out... o_O
     
  17. MsportDan

    MsportDan Guest

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    i thought ADAC was the first to get proper FFB updates....
     
  18. Sean Kenney

    Sean Kenney Well-Known Member

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    Physics is a constant wip
     
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  19. MsportDan

    MsportDan Guest

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    more talking about the ffb
     
  20. Sean Kenney

    Sean Kenney Well-Known Member

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    I think the same applies to ffb?
     
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