Question Caping FPS?

Dieses Thema im Forum "Community Support" wurde erstellt von bojan.bogdanov, 22. August 2017.

  1. bojan.bogdanov

    bojan.bogdanov Member

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    Is there any way to cap FPS in RR?
     
  2. vlad 2

    vlad 2 New Member

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    20. August 2017
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    yes, RTSS (the software with which I got the best results in any game)
    Riva Tuner Statistics Server :)
     
  3. Kitsune Magyar

    Kitsune Magyar Professional Betatester Developer

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    12. Dezember 2016
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    Set v-sync on?
     
  4. vlad 2

    vlad 2 New Member

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    vysnc should be off if you want the minimal input lag possible
     
  5. Kitsune Magyar

    Kitsune Magyar Professional Betatester Developer

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    Input and physics are handled separately. V-sync on or off doesn't make a difference.
     
  6. m.bohlken

    m.bohlken Well-Known Member

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    Isn't that possible with a Raceroom-Specific profile in the GPU-Driver?
     
  7. m.bohlken

    m.bohlken Well-Known Member

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    I think Input-Lag is maybe the wrong word for the things happening there... V-sync is more known for causing minimal lag when displaying the Game on the monitor. In case of raceroom --> you a closer to a corner than you actually see on screen. So your steering-input is a always a bit to late...
     
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  8. Case

    Case Well-Known Member

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    That's great (and definitely good to know), but still, to be able to react to something, you have to see it happening first. And if there's lag to when an event is shown to you, there will be even more lag in your response to it, even if the input itself doesn't have any lag. Yes, it's fairly small, but still, every bit might help.
     
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  9. Lixma

    Lixma Honorary QA

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    I use this too.

    A great little app with the worst name in the world.
     
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  10. RomKnight

    RomKnight Active Member

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    Just to have a bit more insight.