Yeah good idea. I dont know how is possible to synchronize or automate MMos to work automatically with RR car rotation but it would be very handy.
Hi Herve - for the OSW the game does not set rotation, you have to set it manually per car. As you've noticed though, the Angle of rotation in wheel settings when in the pit is N/A, so you don't know what that car is. You have to change the setting below to get it to show what that cars rotation is so you can set it manually in MMOS or whatever control software you are using. Go to this location on your PC - .....steamapps\common\raceroom racing experience\Game\GameData\General Edit this file - steering_wheels.xml Look for your wheel - mine looks as below: <key type="uint32">268169301</key> <!-- MMos ForceFeedback 2014 --> <value> <vendorSpecificRangeLock type="bool">true</vendorSpecificRangeLock> <minWheelRange type="uint32">90</minWheelRange> <maxWheelRange type="uint32">1080</maxWheelRange> <alwaysCreateEffects type="bool">true</alwaysCreateEffects> <supportsSpringEffect type="bool">false</supportsSpringEffect> <supportsDamperEffect type="bool">false</supportsDamperEffect> </value> The setting in RED above is set to false by default - set it to true and you will then be able to see wheel rotation per car so you can set it correctly.
Ah, cheers Rodders, I thought yours was dynamic, didn't know you had to do it manually, ah well I suppose knowing the rotation per car is better than nothing, I wonder why the Accuforce dynamically scales it?
Now that Osw is Simucube 2 having auto dor would be great. I ordered one so im hoping they can add it soon.
Any updates ons this? Auto steering rotation is a an elementary thing. So really hope this can be implemented.
To my understanding it would have to be the communication between the software e.g (MMos, Simucube etc...) and Raceroom. Just like Z1 Dash and Raceroom. Active connection and communication that is.