A bigger update, after quite a while, for championships :-D Enabling this setting, during creation, will enable full multiclass championshiop....
Damages is doable, and it can be added to Report.json the app creates after each session. The issue is that the damage can only be reported for...
There should be a CarName in the data, that's what should also shown on the timing grid.
Experiment. I would set the interval to something extremely low, and observe what the system does as a whole when pushed to the edge. Desyncs and...
There isn't much to do. I just need to find time to do some adaptation and then run a multiclass championships. There are some weird edge cases...
Yes, this was just a quick adaptation patch. VE support for R3E should come in the next patch ;-)
Compatibility patch should be out. :-)
I'm aware today update brings (atleast by the patch notes) a breaking change to shared memory api change. I will try to make the adaptations as...
That's because the shared data model has changed over the years, but F1 25 still allows to selected the older F1 24 data model, so it might work....
F1 25 is not supported yet. The app looks for executable names to check what game adapter to use. Maybe you can try to rename the F1 exe file to...
Added in todays update :) [ATTACH]
Currently not, only the player class is tracked. It is one of the things I have in mind for championships improvements, along with i.e. the...
I've pushed a new update. I have identified a REST API Call that was causing the stutter (atleast for me). This was required to query some data to...
Currently it is each 16ms, from user point of view it is not possible to change the pooling rate... But honestly, now that I think about it, I...
Planned in todo list. Also the plan is to have virtual energy available on the timing grid of all cars (as it is available on the ingame ui)....
Separate names with a comma.