The Mclaren sounds rather quiet from experience too and that's because of the twin turbo reduces the noise because less gas comes out the exhaust The Audi and AMG both sound amazing because of their engine configurations being naturally aspirated v10 and v8 respectively I can't comment though on how the BMW m6 sounds as it didn't race at Bathurst this year (pumped for next year though) Personally whether the sound is 100% accurate is not an issue because i have never sat in a cockpit of any of these cars
I'm not talking about cockpit as most of us never sat in a GT3 cockpit, I'm only comparing track side sounds as it is something I have experience with. I didn't find R8 or AMG GT3 sounds as good as I hoped as they sound quite quiet than what most games portray. Pcars AMG GT3 sounds surprisingly close to what I heard on track for me despite it is still quite off, especially the acceleration part where it lacks of some sort of grunting sound. M6 for me, it is quite quiet like 650S for me. I'll say I'm not entirely impressed with how real life GT3 sounds compared to what I heard in games. The worst sounds I hear on track is Carrera Cup, they sound like really angry blenders to me. V8SC, classic race cars or motorcycles sound a lot better for me than the modern GT I heard so far. There is a reason why I won't use YouTube videos as a comparison for a game's sound, it just isn't as accurate as what I might hear in real life. Also, there are acoustic concerns which I doubt any game had a lot of simulation on that. The bottom line is, as long as the sound assets sounds rich and reasonably good, I'm generally fine with it. Still, R3E has the best sound among all the games I frequently play as I think the sound scape in this game is rich with different sound effects to the point the cars feel like a complex mechanical marvel.
I share a similar view at this point. I'm not worried about resources, which we realize are separate, only that there are many features we need, but instead just see content previews. How about some previews of upcoming features as well?
It's difficult to preview most features because they don't really work until they are finished, and showcasing a half-finished/in-dev (=broken) system doesn't really look good. And as always, once expectations have been risen you can't make them go away. So if they said now that they are working on feature XY and the implementation took too long, many people would be disappointed. Once things reach a state that is worth of showing I'm sure Georg will make one or two nice vids displaying what's to come.
Little question.. Is that first picture in the 1st post a Raceroom picture or real? Cant make up my mind on it..
Expect some news soon™ indeed. This car entered the livery painting phase ;-) @Karsten Borchers also started on the GT3 class physics update to bring all those new models in.
@J-F Chardon Did you guys consider skipping 2016 season and go straight to 2017? Because from what you showed, it looks like it's still a lot of work with new cars, and my guess they'll be ready right in the middle of 2017 season.
Yes, thought about it, but there are contracts we probably will have to adhere to. By the way I had given some preview shots for this article, if you want to see some WIP shots of this Audi in RR: http://www.endurance-info.com/fr/un-point-sur-les-nouveautes-2017/
He's done with them from his side. Now all the required additions in game logic and actual implementation is almost completed. Should hit beta fairly soon. Possibly some of them could already go out in our february patch. We see.