Hi, I just registered on the forum. I came here with some need for help, but I would bring something big in return. I've written a quite big software package for complex simulation rigs. With this software you can control almost all aspects and 3rd party software, that we are using in our beloved virtual world. All aspects can be controlled from hardware controllers like Button Boxes, and everything can be freely configured using graphical tools. Part of the package is a virtual racing engineer, which is a fully voice chat capable artificial intelligence. It can give you a lot of information about your race (much like crew chief), but is also capable to completely and autonomously prepare and conduct a pitstop (not much like crew chief), thereby fully relieving you from calculating and input the required settings. It can handle weather conditions, damages, and everything that can happen during a long race. Currently there exists an integration for ACC and now I am plannig to integrate with RRRE as well. And here is my question: Does anybody is willing to share some source code for a data integration to give me some kind of jump start? I am completely new to RRRE. In return, I will share the RRRE integration of the virtual race engineer with you all. The package is free, open source, and hosted on GitHub. It can handle RRRE already, as part of the general simulation control, but no race engineeer yet. Here is a link to the general software: https://github.com/SeriousOldMan/Simulator-Controller Full doumentation: https://github.com/SeriousOldMan/Simulator-Controller/wiki And this is a short description of the required data (telemetry) integration: https://github.com/SeriousOldMan/Si...i/Virtual-Race-Engineer#telemetry-integration Thanks a lot in advance Oliver (TheBigO
Ok, here is the result: ------------------------------------------------------------------------------ Release 2.8 is online and brings many new features again: Support for RaceRoom Racing Experience and other simulations has been expanded and the virtual race engineer is now also available in these simulations. A new plugin "Race Engineer" takes over the control of Jona over the individual simulations. Jona now also supports Practice and Qualification sessions, but a pit stop is only controlled in the race. The settings (=> "Race Engineer Settings") for Jona can now be changed during a running session and Jona reacts to them. For dry tyres, different compounds are now recognized according to color coding (red, white, blue). This time there are also some new features for developers: a. The documentation for the plugin interface of the configuration tool is ready. b. The build pipeline in "Simulator Tools" now also integrates the build process of Visual Studio. c. A new class "JSON" allows working with JSON files. ------------------------------------------------------------------------------