If I know my wheel base strength (nM) - how can I setup 1:1 FFB? Mean if Raceroom counted 10 nM of steering wheel torque - how can I get 10 nM at my wheel base?
I'm using 100% (15nm) in my base software and adjust in game, currently at 60% in Raceroom. For every different car I adjust the FFB multiplier. Don't come near clipping, but still have very strong FFB with high downforce or off track. ( Like Eau rouge or the Nordschleife carousel)
I think RR's developers could add such parameter as Wheel Base Torque measured in nM. So if user set his wheel base have 15 nM, so RR should send 100% to wheel base for ingame 15 nM. Like iRacing do. It allows to choose - get 1:1 FFB and clip higher forces or scale them. Seems like for now - impossible to setup correct FFB feeling. Not only RR, all other seems except iR have same problem.