Posting this so it will help those who have the question off adjusting the position or rotation of the cockpit cam to suit their purposes, or for certain cars (like the ZO6 Corvette for example) which have the cockpits shifted off center (seems to be a mistype in the code for the triple screen users). Many people point to editing the cockpit_driver_view_triple.xml files... (located in X:\SteamLibrary\steamapps\common\raceroom racing experience\Game\GameData\Cars\<car you want adjusted>\Cameras) ...but nobody ever seems to remember which number changes it, or they point to a convoluted solution for decoding the matrix used; The pic below shows which numbers do what. Just remember really small values do quite a lot (example: changing Yaw from 0.0000000 to 0.50000000 rotates the camera approximately 90 degrees to the right). Also, in the example above with the Corvette, the correct value was found by opening the single screen version of this file (cockpit_driver_view.xml) and matching the left/right value.
Nice indeed. A pity we can't adjust it in_game. Per car base like it has to be done at the moment is not a quick way. Altering the file, load the game, if not ok then close the game, alter the file and fire up the game again. That said, it is nice to be able to alter the pitch when using triples, even it is cumbersome.
Trying to fathom why someone would disagree with what you said...being able to adjust the camera in the game vs. trial and error editing files, I figured it was a no-brainer which one is more user friendly. Aww well...people
@johndough247 there seems to be an issue with the forum. Several weird ratings given: https://forum.sector3studios.com/index.php?threads/random-ratings-on-this-forum.13984/