Hi, I've found a problem in how Raceroom calculates the lap distance. In some parts, the lap distance goes back even though the car is moving forward. Also the lap distance is not calculated constantly, resulting in coarse graphs. Here you see the lap distance going back it in the graph: This is what I get when I recalculate the lap distance with my own algorithm. The result is smooth and does not go back in distance. Combined image, the dark color is the original data, the bright is the recalculated: This is a visual representation of how I calculate the lap distance.
This was on Zhejiang GP Found these small back-and-forth hickups in the lapdistance on almost every track now. Here it is a small margin, but sometimes the difference is hundreds of meters.
Probably the worst was Nordschleife, when in Combination of the GP Track - VLN/24H Made a post about it on the Discord already, but seems it slipped the Radar Some Drivers in Multiplayer, when they leave the GP track to enter the Nordschleife, get really weirdo LapDistances And they tend to be stuck until they cross the Finish line again. Then it sometimes sort itself out for the next lap and starts again acting weird on a random lap.
Hehe, that's funny. I've had the same issue with my code. The algorithm couldn't get back to the right way point in some cases depending on layout. I've build in a workaround so that doesn't happen. I think the vln issue is that it jumps onto the wrong way point.
Bug is still there after the last update. This was at Motegi East Course, T1, Apex Update details: Client version = 0.9.2.38 Client BuildID = 6680013 Dedicated version = 74.0.1295 Dedicated BuildID = 6680156