Not had chance to try the FFB yet, but I have looked at the new UI & have a problem. The key binding menu will not scroll, well it will scroll but as soon as I release the mouse button it jumps back to the top, so I cannot access the bottom section of the menu. Not a big problem at the moment as I have all the things I use already assigned, but if I need to change or add a key binding in the bottom part of the menu, I can't!
Would be interesting to know if it still happens now, a change was pushed for the menu with a possible fix. (after restarting the game)
New Ui is great; I really like it a lot.. Hopefully one day the dark theme will make it's way to the session generator Ui.. .. a silly observation; you have gone with leading upper case text (ie. Skip Session, Pit Stop Preset) except for two options; "Restart session" and "Return to garage"...
using WMR if you select FOV option the screen just goes black with no way to get back. Games is still running as i can hear the music
The FOV menu in VR is noted btw, just wondering why you are all going there in VR though, not like you need it
The reference of a tough FFB to me is rF2 on the Nordschleife, so with my first few testing laps I checked it out and now it comes really close to the rF2 one cause on that track I expect nothing less but a "green hell" of a ride (and I got it ).. Overall impression is very good so far specially in terms of handling the car at upper limits/extreme situations and regarding the surface irregularities. CSL Elite Wheel/CSP V3 Pedals surface sensivity multiplier (immersion settings) = 40% FFB Multiplier mostly around x1.3 (=Porsche GT3 2019) Apart from that I use (new) standard FFB settings... So far: Brilliant job guys, thx a bunch !
New reply HUD is great! I like how you can choose between having the controls on the bottom or on the top of the screen.. One little thing I think would be handy is to give the user a warning message to let them know if a key bind is bound to another function..