Oculus Rift Support

Discussion in 'General Discussion' started by balu, Jan 29, 2015.

  1. heppsan

    heppsan Well-Known Member

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    Live For Speed can be found on a VR site, isn't that using dx9 as well?
    http://www.theriftarcade.com/live-for-speed/

    Also found someone who made his own VR headset and using it as a secound monitor in windows to play AMS, would this work on R3E?
     
  2. SpiT

    SpiT New Member

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    Meanwhile enjoying AC in VR...
     
  3. mr_belowski

    mr_belowski Well-Known Member Beta tester

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    The dx9 thing is a weird one. As I understand it, oculus dropped dx9 support in their newer sdk but there's nothing to stop a developer using the older sdk (I think). For lfs I think they implemented some kind of dx11wrapper for the draw calls.

    Just been playing pcars in vr. It's awesome but r3e is so much better it would probably eat my entire life
     
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  4. Zboubi

    Zboubi New Member

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    project cars VR is really a garbage, very bad optimisation,

    AC is the best way, iracing is very good but no AA
     
  5. museumsteve

    museumsteve Well-Known Member

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    Project Cars is far from garbage in VR :/

    R3E would be the wonderful in VR, even the early DK2 VR offering was fantastic once you got into the car :)
     
  6. The Iron Wolf

    The Iron Wolf Well-Known Member

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    What's interesting is that rF2 works with vorpx. So dx9 is not necessarily a hard block.
     
  7. Drei

    Drei Well-Known Member

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    Actually that was one of the biggest challenge in those days, remember i had to hit my head couple of times after i finally got into the car to bring my eyeballs back to normal position, and sometimes i wanted to expand my view to the 4th dimension to be able to see the menu buttons. But when you finally made it, it was amazing even on dk2...
    Regarding the VR support, imo the biggest problem here is communication (which is not the strongest part of S3S). They should give a clear answer, for example: sorry guys, but with our current engine, we cannot implement a proper VR support into r3e, so please don't bother us with it (because it would take too much pizza, coffee, cola etc to figure out how to do it, and we are a small company so we cannot afford such a luxury things...ok just kiddin)
    On the other hand: If you want it, you can do it... LFS did it, and as far as i know only 3 guys developing that whole thing, now thats what i call a small team (of course it is not even close to r3e, but hey, VR works in it)...
     
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  8. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

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    neither small team, nor dx9 are true blockers, however s3s is not an independent developer who can fully act on their own will. Just like in many cases you cannot just use your time at the office on whatever you want for your paid job. As frustrating as this is for VR (or other features) it's a well known situation that is not gonna cure itself despite people hammering on it.
    The primary disagreement in this thread, seems that some people here want s3s developers to restate this problem in clear text again and again for each major feature thread that suffers from this and feel offended if not addressed like that, while others have drawn the conclusion from past interviews and other statements.
    The only statement we will get one day is if the owner of the studio thinks it worth throwing money at it, then they can safely say "yes we are working on it". I personally believe that day will come, but not this year, maybe in a year, a ps4 with several race games with vr support and will make things more mainstream and then put larger pressure on the publisher to invest into this area.
    All statements been like that, I think all car/track announcements here were made when it's a "sure" thing in terms of "development costs are budgeted".

    @skswat I tend to disagree with the argument that the "monetary" loss of the enthusiasts is a risk. Yes they put a lot of money in their gear (good for hardware vendors) but compared to that the software costs (even if you say you pay 300 € for games content) is fractional again. r3e being a promotional title for various real world brands and racing series is probably more focused on reaching many customers, rather than just the few hardcore guys (after all that was the primary design of the game when it launched, it got "improved" in the traditional racesim direction in the last two years) . I am not defending this "choice" of how its operated, just pointing out, that it follows the logic of market reach (hence free to play model, with all the promo competitions) rather than full hardcore focus. Imo s3s did a great job in trying to get both worlds going so far, despite not being independent.

    The developers are like us, playing race games forever, there is no logic reason they would not want full VR, full night & day and whatnot in their game, but someone has to pay for all that.
     
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    Last edited: Aug 23, 2016
  9. SpiT

    SpiT New Member

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    If someone refuses to invest during the storm, someone misses the ultimate wave to surf on...not a biggy, but in most cases very true.
    the best way to develope is to implement and learn.
    Sometimes you win sometimes you lose, but missing the ultimate wave can turn out costly.
     
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  10. Drei

    Drei Well-Known Member

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    Just for your information...Reiza confirmed plans on VR support for Automobilista ..... HELLLOOOOO Sector3: WAAAAKE UUUUUP!!!!! ;)
     
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  11. muzikant

    muzikant Well-Known Member

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    Yess het is een schande ... We moeten VR in RaceRoom ;)
     
  12. hugofly1

    hugofly1 New Member

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    I'll wait for RaceRoom to support Oculus before I spend any more money on it. Can't go from Oculus in iRacing and Assetto back to non VR RaceRoom .... Which is a shame, because for off-line racing, RaceRoom used to be my favorite Sim until I got the Oculus
     
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  13. pixeljetstream

    pixeljetstream Well-Known Member Beta tester

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    got to play with the rift at home now with the racing rig, it's really quite something, especially on "tight" tracks where the low-resolution doesn't annoy as much. Dirt Rally was pretty impressive :)
    But how can you guys stand the heat, I mean I sweat on the regular tripple setup already a good deal, but with this thing on, it's really ugly. For me that felt even worse than the lack of resolution (I have to use glasses underneath it as well).
     
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  14. Flag1944

    Flag1944 Member

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    I think the heat issue is a person to person issue. For me there is no problem with heat in the CV1 or the Vive, but for a few of my friends - they start sweating the minute the device is on their face. The resolution isn't the best, but I have no problems with it - though I do have supersampling turned up 2X which makes a huge difference. Also glasses may cause the res to be worse in the case that you are looking through glass to look through glass to see the game.
     
  15. mr_belowski

    mr_belowski Well-Known Member Beta tester

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    I get a bit sweaty wearing my vive but certainly nothing unpleasant. Perhaps you're just a big smelly sweaty grotty weirdo? Or something? ;)
     
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  16. heppsan

    heppsan Well-Known Member

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    I havet a fan directed directly at my face, without it I get condensation on the lenses blurring my view in seconds. :)
     
  17. mr_belowski

    mr_belowski Well-Known Member Beta tester

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    The vive gets warm enough to act as it's own integrated de-mister
     
  18. skswat

    skswat Well-Known Member

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    Its a pity that there is no reply here from J-F. If they will support it or not.
     
  19. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    bit of a cheeky answer but forums can also be read , there not just for posting stuff , Jf replied right at the beginning and if nothing has changed then i dont see why he needs to answer the same question over and over ... but hey maybe its just me and how i see the world

    Andi
     
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  20. skswat

    skswat Well-Known Member

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    Yep, but its 1year 9 months ago from that... I think we could get some news about that. Atleast if they consider support it.
    VR became more available for people than it was almost 2 years ago.:)
     
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