RR in Vulkan instead of DX9 - DXVK 2.0

Discussion in 'Knowledge Base' started by hugotwowheels, Nov 23, 2022.

  1. hugotwowheels

    hugotwowheels Member

    Joined:
    Jun 10, 2022
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    This works on all somewhat modern systems. Either Google your system's compatibility with Vulkan or just update your GPU drivers and then follow the instructions below. Trying DXVK without Googling compatibility may actually be a quicker way to find out.

    My system: Windows 11, AMD Ryzen 5 3600 and AMD Radeon RX 6600.

    Copying one single file into the x64 folder of RR increased my performance by 30-300%, depending on the situation on screen. If this is because of RR, DX9 or AMD's GPU drivers, I don't know, but considering how easy it is to try, it's worth a couple of minutes of fiddling. The largest increase came where it's needed the most - many cars on screen and FPS dipping. The performance increase is larger than what I'd get by spending hundreds of euros on hardware.

    - Update your GPU drivers.

    - Download DXVK here: https://github.com/doitsujin/dxvk/releases/download/v2.0/dxvk-2.0.tar.gz
    Main page: https://github.com/doitsujin/dxvk

    - Unpack the d3d9.dll from the x64 folder into \steamapps\common\raceroom racing experience\Game\x64\.

    - Done.


    If you want to "uninstall" it, just remove the .dll file or rename it.

    If you want to verify that DXVK is running, create a file called "dxvk.conf" in steamapps\common\raceroom racing experience\Game\.
    Paste the following line into that file using a text editor:
    "dxvk.hud = fps,devinfo"
    If DXVK is active in RR, you'll see information about it in the top left corner.

    Extra feature, if you want to cap your FPS but don't want to use RTSS, add these lines:
    "d3d9.maxFrameRate = 59"
    Or any FPS you like. I use 59 because I want VRR to be active on a 60Hz monitor.

    If you got a somewhat modern system, for most games you should enable "Above 4G" and "Re-size BAR" in BIOS. In Radeon drivers, an option of "SAM" in Performance -> Tuning should appear - enable that. But it works for Nvidia as well.
    Without DXVK, this lowers my performance, but with DXVK, this increases performance very much. In most games, performance is increased.
    Edit: Without SAM, I got 35 FPS in a horror situation. With SAM, I got 93 FPS.

    DXVK increases performance greatly in most if not all DX9 games. It can also be used in DX10 and DX11 games.
     
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    Last edited: Nov 23, 2022
  2. TonaZ

    TonaZ New Member

    Joined:
    Jan 5, 2026
    Ratings:
    +1 / 0 / -0
    game crashes when launched in vulkan api
     
  3. Peter Koch

    Peter Koch Well-Known Member Beta tester

    Joined:
    Jan 15, 2015
    Ratings:
    +201 / 0 / -0
    Just bad luck, mine also.
    My previous pc worked with Vulkan.
     
  4. TonaZ

    TonaZ New Member

    Joined:
    Jan 5, 2026
    Ratings:
    +1 / 0 / -0
    4070ti - Ryz 9 5900X - 32GB DDR4
    Can sun basically ANYTHING at 4K buttersmooth...
    But not a game 15 years old. Nice.
     
  5. Nauseumster

    Nauseumster Member

    Joined:
    Apr 1, 2023
    Ratings:
    +20 / 0 / -0
    I recently reinstalled my game and DX9 etc to try solve an issue with VR (it didnt fix it), but, interesting side note, previously there was a HUGE performance increase with DXVK on my system..(3090 based) measured as GPU consumption DX9 was ~50%++ consumption and DXVK was only 35%++

    I turned on Steam measuring tools and noticed on new system (5090 based) that DX9 and DXVK are now only 1-2% apart in GPU consumption at 25-26% each, meaning somehow DX9 is now chewing more GPU (3090>>5090 at same percentile, you would expect it to be lower on the newer significantly fast graphics card) and DXVK now no longer offers a perfomance increase.

    Fwiw, both boot fine though, DX9 looks better so Im staying with that for now, the trees fade with a "grid" effect in DXVK that is immersion breaking on tree heavy tracks like the green hell, and I cant find a setting that fixes that, since DVXK offers no advantages to me anymore no worries I guess.

    DXVK, trees "fade in" like this at this distance, like they teleporting into existance ala star wars.
    upload_2026-1-18_8-7-22.png
    DX9, normal trees, blurry but not immersion breaking.
    upload_2026-1-18_8-8-40.png