Since few months I'm using SC 2 Pro and there are couple annoyances that aren't resolved: 1. I have the same issue as few people described at Granite Devices forum : " in multiplayer racing, it is not a gamebreaking issue, but I is a dangerous one. When you spawn on the grid before a race, you see the time counts down until all drivers have spawned. When all have spawned, and the race is ready to start, the wheel turns almost 90 degree right, with force and speed. This almost happen every time, and if you have the hands at the wrong place, some physical damage may occur if you are unlucky. This does not happen however when spawning in the pits, or when spawning for qualifying, and not on a race with AI." 2. This one is probably harder to fix: I have it set to 1080 degrees, and wheel rotates in sync with animation, but at the same time I wanted to limit rotation to what I set in the TD bumpstop range value. The problem is I.e. when I have accident wheel starts spinning beyond car’s steering lock and my usb cable gets disconnected from usb extension. Is there a way to limit steering lock in TD for R3E? Will it be resolved?
Yes: FFB jolt magnitude="0.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB shift jolt magnitude="0.05" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0.
Thanks, I tried it but the profile has many other devices/controllers I don't have(marked red). I would have to remove them first and reconfigure my controllers. You use SC 2 and don't have this issue?
OK will try to manually remove the controllers I don't have and reconfigure. But I don't think I have wrong configuration as it happens for others too. How about my second point about forcing bumpstop range while keeping degrees of rotation set by vehicle?