Simucube 2 issues

Discussion in 'General Discussion' started by buddyspike, Jan 7, 2021.

Tags:
  1. buddyspike

    buddyspike New Member

    Joined:
    Aug 9, 2020
    Ratings:
    +3 / 0 / -0
    Since few months I'm using SC 2 Pro and there are couple annoyances that aren't resolved:

    1. I have the same issue as few people described at Granite Devices forum :
    " in multiplayer racing, it is not a gamebreaking issue, but I is a dangerous one.
    When you spawn on the grid before a race, you see the time counts down until all drivers have spawned.
    When all have spawned, and the race is ready to start, the wheel turns almost 90 degree right, with force and speed. This almost happen every time, and if you have the hands at the wrong place, some physical damage may occur if you are unlucky. This does not happen however when spawning in the pits, or when spawning for qualifying, and not on a race with AI."

    2. This one is probably harder to fix: I have it set to 1080 degrees, and wheel rotates in sync with animation, but at the same time I wanted to limit rotation to what I set in the TD bumpstop range value. The problem is I.e. when I have accident wheel starts spinning beyond car’s steering lock and my usb cable gets disconnected from usb extension. Is there a way to limit steering lock in TD for R3E?

    Will it be resolved?
     
  2. Hervé45

    Hervé45 Well-Known Member Beta tester

    Joined:
    Jan 25, 2017
    Ratings:
    +135 / 0 / -0
    Jolt magnitude in rcs at 0 ?
     
  3. buddyspike

    buddyspike New Member

    Joined:
    Aug 9, 2020
    Ratings:
    +3 / 0 / -0
    Yes:
    FFB jolt magnitude="0.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
    FFB shift jolt magnitude="0.05" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0.
     
  4. Hervé45

    Hervé45 Well-Known Member Beta tester

    Joined:
    Jan 25, 2017
    Ratings:
    +135 / 0 / -0
  5. buddyspike

    buddyspike New Member

    Joined:
    Aug 9, 2020
    Ratings:
    +3 / 0 / -0
    Thanks,
    I tried it but the profile has many other devices/controllers I don't have(marked red). I would have to remove them first and reconfigure my controllers. You use SC 2 and don't have this issue?
     
  6. Hervé45

    Hervé45 Well-Known Member Beta tester

    Joined:
    Jan 25, 2017
    Ratings:
    +135 / 0 / -0
    Yes you must reconfigure
    I use simucube 1 without problems
     
  7. buddyspike

    buddyspike New Member

    Joined:
    Aug 9, 2020
    Ratings:
    +3 / 0 / -0
    OK will try to manually remove the controllers I don't have and reconfigure. But I don't think I have wrong configuration as it happens for others too.

    How about my second point about forcing bumpstop range while keeping degrees of rotation set by vehicle?
     
  8. Hervé45

    Hervé45 Well-Known Member Beta tester

    Joined:
    Jan 25, 2017
    Ratings:
    +135 / 0 / -0
    sorry. I don't know
     
  9. buddyspike

    buddyspike New Member

    Joined:
    Aug 9, 2020
    Ratings:
    +3 / 0 / -0
    Any updates for issue #1 in OP?
     
  10. buddyspike

    buddyspike New Member

    Joined:
    Aug 9, 2020
    Ratings:
    +3 / 0 / -0
  11. buddyspike

    buddyspike New Member

    Joined:
    Aug 9, 2020
    Ratings:
    +3 / 0 / -0
    The #1 issue has been fixed with the new FFB.
    The second still occurs. I have to set bumpstop >= DOR
     
    Last edited: Aug 16, 2021