Hello! Now that SteamVR changed its Supersampling Settings to linear (2.0 now 4.0), what scale is the steam startup parameter (-vr 2.0) using? Thanks, Steffen
Hey! SteamVR and RaceRoom use different base values I believe so I'm not sure how well the numbers translate. Ours also currently behaves as SteamVR used to so 2.0 is four times as many pixels instead of twice as many pixels since we multiply width and height by two.
Really helpful otherwise one start wondering why the performance is so bad if using the wrong "translation"