Question SteamVR Linear Supersampling

Discussion in 'Community Support' started by kurdes, Jun 30, 2017.

  1. kurdes

    kurdes New Member

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    Hello!
    Now that SteamVR changed its Supersampling Settings to linear (2.0 now 4.0), what scale is the steam startup parameter (-vr 2.0) using?

    Thanks,
    Steffen
     
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    Last edited: Jun 30, 2017
  2. Kitsune Magyar

    Kitsune Magyar Professional Betatester Developer

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    Hey!

    SteamVR and RaceRoom use different base values I believe so I'm not sure how well the numbers translate. Ours also currently behaves as SteamVR used to so 2.0 is four times as many pixels instead of twice as many pixels since we multiply width and height by two.
     
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  3. kurdes

    kurdes New Member

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    Thank you!
     
  4. RomKnight

    RomKnight Active Member

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    Really helpful otherwise one start wondering why the performance is so bad if using the wrong "translation" :)