It's a bug or the user changed the ini-files … you can find these crazy / unrealistic crashes in a lot of NR2003 videos (iRacing use same game engine in a modified version since NASCAR Racing 4 in 2001!!!). https://www.youtube.com/results?q=nascar+racing+2003+crashes
Not related to any physics issue, but I think it's time for me to leave iRacing (as soon as subscription expires). Not enough time to practice, too many crash kids racing and the costs are rising.
Dirt Track Racing is coming … ... what a nice DX11 graphic with their own engine ... and that's all without UE4
"Premium Racing Game"....well I would be careful with that, even the cheapest supermarket marks his bacon/salami/whatever with "premium/top quality" nowadays even if it is slightly better dog food actually..... And that happened to the driver afterwards :
do you mean that: ... dirt track racing is deeply rooted in the american motorsport history ... there are tons of races, tracks, cars and organizations in USA. some tracks: http://www.dirtfan.com/tracks/ some organizations: http://www.dirtfan.com/organizations/ ...and now, iRacing is a part of this big family: http://www.iracing.com/dirt/ Thank God! \m/
Well... I have had a go. I have tried. Honest I have. Years of trying to stop the back-end of a car coming around, is not helping. It does look like a Disney film. However, Disney has better effects. Not the mud bath I was expecting. Not really that 'special'. Kids in the UK do this every night on school playing fields or waste ground, you may of heard of it, it is called, 'Drifting'.
Had a new attempt at Iracing Dirt, this time at Williams Grove Speedway. The longer straights meant that braking was called for at the end of the straight (compared to my first laps at Eldora speedway where i just lifted turning into the corner). Not adjusted the car or anything yet, but it gets to feel a bit more natural, and that also makes it a bit more fun... although i'm probably dirt slow (pun intended) As usual, shadowplay was recording the session :