Great infos! Thanks! Is there any „roadmap“ for RR this year? (WTCR Release) When RR will changing from the current Engine to the UE4-Engine will there be a massive change in sound and controls? Or just graphic/ physic changes?
I had the feeling that j-f today was particularly willing to provide anticipations. to be honest, for dx11 I meant UE4. so you answered more than requested. thank you, i'm so happy <3
Must be the Astra, Megane, Kia, Subaru or Lada? I'm guessing the Astra. Is there any chance of you doing the TCR cars that are currently not competing in WTCR, like the ones I mentioned?
Jeez J-F Chardon, dose of the verbal diarrhoea? More info in one afternoon than I've heard in the 5 years I've been here, you been put in charge for the day? Great news we can expect all the models in WTCR and some, still hate FWD but can't bloody wait for the bumper bashing. While you are suffering with this verbal affliction, would there be any news on the 3 tracks we've been teased with or have they been sidelined, due to the formation of divisions in the Leader-boards also? Really hope you're not feeling better soon™, liking this new J-F, whoever said no news was good news, was a knob! This forum was far more fun when we had some rumours to throw around and gripe about, I'll start, whatever happened to the Aussie V8's? One last thing, does slipping this update in on the last day of May mean a June update is likely? Defo need a waving a wad of Vrp Emoji.
Sound, there will be some changes for sure as Fmod is the current sound editor for UE4, so it's totally different from what we're using now in R3E. As I already said here, Fmod features some very interesting functionalities and it also has its cons, we will just need to get used to this new sound, probably less warmth but more precision and audio clarity. Quality, realism and immersion will remain the focus of course. It's still a bit early to tell more, which reminds me this excellent song :
In charge? Lol, been there for a while now. Just I don't always have time to browse the forum much. Usually after a public patch, that's where you see me most active here as I'm checking for problems that the patch may have introduced.
A roadmap is always tough for us to share, because priorities have a tendency to really shift and take U-turns sometimes I could write here what's for sure but I don't feel like the thread of the May update changelog is the appropriate place. Maybe we should just race together one night on Discord and have a sort of "State of the Sim" meeting hehe Regarding your second question, that's exactly what I meant by keeping an eye on the tech development, I need to make sure that we do not loose our handling and sounds quality and that the only changes there are actual improvements.
Hey, about your recent sound improvements in replays. When can we expect them going live? F*** graphics, sound is the real deal. :-D
Can anyone explain what division classification will consist of? Will it be a hotlap format like now only with the possibility of being classified in a division based on your time per round? Will it be a system with a rating? Something SRS or iRacing? Thank you.
For the leaderboard ranking, it will be looking at your last 10 performances in competitions (not regular leaderboards!) and look at your laptimes compared to the player at the top. Based on that the system gives you a rating that puts you in a division (or time attack license, or whatever they'll call it) You will never be moving from a division to another while there are competitions running. It will always be happening during a gap between events.
Ok, no own engine development process ... unfortunately. An understandable decision from our perspective but I hope you know that the UE4 has also an expiry date like the current old rFactor engine. The only right way for a future-proof racing sim like iRacing is the development of the own game engine which allowed you an independent step by step sim development. Hope dies last ... UE1: 1998 - 2002 UE2: 2002 - 2006 UE3: 2006 - 2014 UE4: 2014 - ???