When we would be able to buy it in a pack, I will spend my vrp. But paying more than 1.000 vrp for one car and all the liveries... Re-buying the Premium Pack could be so easy to do, but it seems that Raceroom like our euros more than our fidelity...
I really like this car, a fighty little beast. The brakes are amazing, but it's really tricky to find the limit through the corners. The suspension is surprisingly stiff, at least with the default setup.
Just bought an FR3 and spent an hour driving with it against AI on a few tracks. My observations: 1 - Typically high quality graphics and sound as I've come to expect from S3. The car looks and sounds beautiful 2 - Feels and handles roughly as I would expect between the FR4 and FR2. 3 - At 100% and with the default setup the AI are roughly 10kmh faster than the player on straights, simply cannot be kept up with 4 - I'd hoped it would be fixed by now, but like all R3E openwheelers the cars still appear to be hovering 10cm above the road surface.
I know that the cockpit sound is not very good at the moment but I'll improve it as soon as I can get some better recordings. Sorry for that and thanks for your patience
High and 32 respectively. It's not a settings issue though, I raised it as a bug quite a while ago. It was acknowledged as an issue with openwheelers and somewhat ameliorated but obviously not completely.
I've just compared the leaderboard lap times for Formula Raceroom 2, 3 to real life cars' lap times, to find out what could be the so called real-life equivalents of these cars. Looks like FR2 is like real-life GP2, and FR3 is more like Formula 3 than GP3. I imagine FR3 times will improve, but not so much to be like GP3: Take Red Bull ring for instance: (rounded to seconds) Formula 1: 1:08 GP2: 1:13 FR2: 1:14 GP3: 1:19 Formula 3: 1:23 FR3: 1:26 Formula 4: 1:31 Tatuus F4: 1:31 Yes, I've been bored
Think the simple reason is that there's nothing else to compare it to or base it on. There is no Formula 2 since 1985 (ignoring 2009-2012) and F3000 also vanished in 2005 or so, effectively leaving GP2 to be the only in-between tier series.
I think that F3000 was rebranded with slightly different rules to become GP2 in the same way that the FIA GT Series became the GT1 World Championship in 2010.
Yea, might be, not sure if they rebranded it or if it was shut down and replaced. But for the past few years GP2 has been the only 2nd tier series, so it's bound to be the one used as a base. Unlike the third tier where there's a little more variety atm.
Formula Renault 3.5 is very close to GP2 in terms of overall performance, it has more downforce, but a little less engine power. But Renault's support ended in 2015 so without serious backing the category is becoming less and less significant nowadays... BTW For me, the Formula RR2 looks like a mashup between the current GP2 and the old A1GP/AutoGP car.
There's a little of that in the FR2 as well: https://forum.sector3studios.com/index.php?threads/formula-raceroom-2.3651/page-3#post-45008
Anthony, you are the best by far in your work, anybody compares to you in any other simulator, and also very humble guy, thank to you man! (sorry for my very limited english)
On some routes or in some curves jumps the front axle extremely goes barely away with setup was my feeling
I second that. The sounds are what hooked me to the gameplay in the first place. If you listen to onboard videos of real tin top race cars, you'll hear the transmission whines, the clanging suspension, the surface noise, the wind- RaceRoom is the only Sim that recreates that cacophony. Not to mention the option to tune each individual sound in the settings.