Maskerader's Recent Activity

  1. Maskerader replied to the thread Question DXVK and VR?.

    Again? Do you mean previous graphics upgrade dropped performance for you instead of improving it?

    Jul 19, 2025 at 12:00 AM
  2. Maskerader replied to the thread Missing Shadows Under Cars?.

    When the game doesn't load at this stage it usually means connection issues. If a normal version of the game loads fine, I suggest to...

    Jul 18, 2025 at 11:58 PM
  3. Maskerader liked Nico Kunze's post in the thread Steering rate changes mid race.

    In case there are time stamps in there and its helpful: around 18:47:50 is when the steering angle changed (from the correct 450 to 900...

    Jul 18, 2025 at 11:41 PM
  4. Maskerader replied to the thread Question DXVK and VR?.

    Nope, don't think so.

    Jul 18, 2025 at 11:14 AM
  5. Maskerader liked TheBigO's post in the thread App AI-based Virtual Race Engineer incl. automated Pitstop Handling.

    Release 6.4.1 [ATTACH] Only one week ago we released full support for Chinese in Simulator Controller. Later at the same day, our...

    upload_2025-7-18_8-55-22.png Jul 18, 2025 at 7:40 AM
  6. Maskerader replied to the thread Steering rate changes mid race.

    The devs ask for Game_xxx.log files from you guys from sessions when this issue occurs (you can see it by the time and date in the log...

    Jul 18, 2025 at 3:28 AM
  7. Maskerader replied to the thread Missing Shadows Under Cars?.

    I heard that it's an issue with Intel GPUs, but not sure I remember if anyone had a solution. You can try a DXVK option in the game...

    Jul 18, 2025 at 1:56 AM
  8. Maskerader replied to the thread Framerate down?.

    Should be no changes. You can try deleting Documents\My games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml to reset...

    Jul 17, 2025 at 11:26 AM
  9. Maskerader replied to the thread Feature wishlist/request.

    Yes, all 4 tyres over the line, that's how it's supposed to work. When it doesn't, you can report these places and they will be fixed.

    Jul 17, 2025 at 11:21 AM
  10. Maskerader replied to the thread Financing the car geometry and texture "uprez" (poll).

    In other games for such a "setting" you're paying for a whole new game, without a guarantee that it will be at least not worse than the...

    Jul 17, 2025 at 11:18 AM
  11. Maskerader replied to the thread Financing the car geometry and texture "uprez" (poll).

    Depends on how the cars were made initially. If they were made with a high poly count and then downgraded for the release version to...

    Jul 17, 2025 at 4:42 AM
  12. Maskerader replied to the thread Financing the car geometry and texture "uprez" (poll).

    If I'm expected to pay 1-3 USD for every car that I have, then I'm probably not gonna do that. But if I only buy it for some of my...

    Jul 17, 2025 at 12:33 AM
  13. Maskerader liked CaptainCoffee's post in the thread DTM Esports 2025.

    This Friday is the finale of the DTM Esports 2025 and as you can see in the standings, it's going to be a very interesting fight!...

    DTM ESPORTS_STANDINGS_16x9_ROUND_5.png Jul 16, 2025 at 9:58 PM
  14. Maskerader liked Derek van der Merwe's post in the thread Feature wishlist/request.

    1.Devs please do something about the aggressive unrealistic track limits. It is killing the sim. Our racing leagues recently moved to...

    Jul 16, 2025 at 9:54 PM
  15. Maskerader attached a file to the thread December 10th 2024 ai thread.

    Crossle 90f at Suzuka East, standing start. AI skill 95, 98, 102 On lap 1 there's almost always cars going wide at T1 and then...

    crossle-suzuka-east-95.jpg crossle-suzuka-east-102.jpg Jul 16, 2025 at 1:51 AM