Are yours the same as mine?

Discussion in 'General Discussion' started by LianJieYiQie, Jun 28, 2023.

  1. LianJieYiQie

    LianJieYiQie Member

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    This is an old question, although I have asked it before, I have not received an exact answer. So today I want to ask again so that I don't have to spend any more time on this.
    I am using the moza R9 and R16. For each car I have selected, the default steering lock is 13, Only the number 13, as shown in the figure below, and its steering ratio is clearly unrealistic.
    So I have two guesses:
    1. Developers specifically set the default steering lock to 13 for all vehicles, so that players can adjust it according to their own taste.
    2. Developers actually have real data on the steering lock of each car, but my device and game cannot access it.
    1 or 2?
    If it's 1, I don't need to spend any more time searching for something, just adjust the steering lock according to my own taste.
    If it is 2, (in fact, I hope it is 2), I hope this problem can be solved quickly, and I will look forward to it very much.
    20230628194745_1.jpg
     
  2. Karol Mały

    Karol Mały Member

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    I have different default steering angle & lock per car.
    Angle is usually 400-540 for GT cars.
    Lock is usually 15-25.
    I'm using simagic mini base.
     
  3. Maskerader

    Maskerader Well-Known Member

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    It's 2, and I'm pretty sure it's because "spring based range lock" is enabled for your wheels. This feature has this bug that default steering lock becomes 13 for all cars.

    There is no easy fix for that other than not using that feature and switching "vendorSpecificRangeLock" for your wheel in Steam\steamapps\common\raceroom racing experience\Game\GameData\General\steering_wheels.xml to "true". So Moza users basically have two options: 1) automatically adjustable steering angle, but then you need to adjust steering lock manually; 2) steering lock is realistic for all cars, but you need to adjust steering angle manually in Moza pithouse each time.

    And I'm not sure it will be fixed. Alex Hodgkinson only said that I wasn't supposed to compare wheel settings for different manufacturers, but said nothing about the steering lock bug.
     
    Last edited: Jun 28, 2023
  4. Maskerader

    Maskerader Well-Known Member

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  5. LianJieYiQie

    LianJieYiQie Member

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    I know you have always understood my meaning and are looking for a solution. Thank you very much.The previously mentioned "false & true" has become meaningless because since the release of R5, all default configurations have been "false"
    But in that thread, only Andi finally understood what I meant. He said it was a bug and it would take him a few days to test, but after that, there was no further news.
    Moza recently announced deep collaboration with multiple games and released R12 BASE and KS wheel. But this bug still exists. I sent an email to the MOZARACING official, but the person who received the email couldn't understand my question. The person who could understand the problem couldn't see my email.
    I have also talked to players who use moza device. But they don't quite understand either. They often think I'm talking about auto rotation and say that "Moza has already supported it".
    I have become less confident. Is what I say true and is what I do useful? Because I like SIM, I want to play raceroom happily, which is why I do these annoying things. I want to get a clear answer so that I can help those around me who use moza device.
     
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  6. LianJieYiQie

    LianJieYiQie Member

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    Of course I have read those posts, but I am not very receptive. Let me give an interesting example, some people can wear both tops and pants. But I can't wear pants when wearing tops, and I can't wear tops when wearing pants. I want to wear both, but I am told not to compare with others. This is part of the story, haha.
     
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  7. LianJieYiQie

    LianJieYiQie Member

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    Thank you, I always thought simagic had this problem too
     
  8. Maskerader

    Maskerader Well-Known Member

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    I think you are correct and you're asking the right questions.

    Maybe it's because all this steering angles stuff isn't the easiest to grasp, because we're talking about at least 4 different angles (angle of the front wheels, angle of the on-screen wheel, max rotation of the car steering wheel (the one you see on the car setup page), angle of your physical steering wheel). On top of that, these angles don't have single standardized names, and many people and even some sims use them incorrectly. It's such a mess... I guess we need a schematic to show people what is what. :D
     
  9. Karol Mały

    Karol Mały Member

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    This topic has useful info for moza users.
    Consider changing title to something more informative (for people to be able to find it in future).
    Like "Problems with default steering angle and lock for Moza"
    Thread tools -> Edit title
     
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  10. LianJieYiQie

    LianJieYiQie Member

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    [ Unconsciously wrote a lot of words ]
    The purpose of this thread is to help MOZA users, but the content inside is not very useful to them.
    If it's a topic like 'auto-rotation' that guides users on how to implement this feature, then it's useful. But unfortunately, the essence of this thread is not that. The user cannot find any useful information from this thread.
    My purpose is twofold. One is to publish this thread so that developers know about the existence of this issue and believe that it is a problem that should be solved (if they reply that they want to solve it). Secondly, I will try my best to contact MOZA officials and let them know the existence of this issue. In this way, the probability of this problem being solved reaches its maximum.
    If it cannot be resolved in the end, I can only accept this fate. If it is finally solved, then this problem is like it has never existed before and no one needs to search for it.
    I posted a thread before, which may have been due to inaccurate wording, resulting in not getting the desired answer, I only received an annoying response saying 'adjust it according to your own taste'. Yes, I will adjust it according to my own taste, but I need a benchmark value, which is the correct number that I am currently unable to obtain. This game simulates reality, and I don't want my taste to deviate too far from reality.
    So I said at the end of that thread that I hope they can provide the steering angle and steering lock data of all vehicles, for example, make a spreadsheet and publish it in the forum, so that all our players can view and search by ourselves. I think this is such a great idea, and I haven't received any response in that thread. Perhaps they think it's confidential or it's difficult to do, or they don't want to do it.
     
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  11. Shanyin

    Shanyin Member

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    I see you here on this forum again! I also got a Moza base—have you sorted out the issues with steering angle and end stops?
     
  12. Maskerader

    Maskerader Well-Known Member

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    This topic is more than 2 years old. I'm quite sure that since then Moza added proper support for automatic steering angle adjustment.
     
  13. LianJieYiQie

    LianJieYiQie Member

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    Because the game adds moza's SDK, after entering the track, the game automatically adjusts the pithouse angle to achieve the soft lock function. However, the most frustrating part is that only two games implement this feature (another one is Rennsport), so every time after playing Raceroom and wanting to play other games, you need to manually adjust the pithouse angle to 900 or 1080. Every time it is.

    If you want to return to the previous way (false-true-true-true) and keep the pithouse's angle at 900, you need to turn it off, but this will cause the dashboard light to not function.

    In terms of tire steering locks, this issue remains unsolvable. Different devices retrieve different data; for example, moza is 16 and simagic is 18. I hope the game will resolve it when it changes its engine in the future.
     
  14. Maskerader

    Maskerader Well-Known Member

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    It shouldn't have anything to do with the engine, especially since physics engine is going to remain the same and graphics engine is going to be updated/improved (and moved to DirectX12 API), not changed.
     
  15. LianJieYiQie

    LianJieYiQie Member

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    Mainly, we still don't know the real reason; using different wheelbases will result in different values. Although there are many things I want to say, I really can't see the end.
    So I thought of a sentence: when this game no longer needs steering_wheels.xml in the future, the problem might be solved, after all, the game requires incorporating each supported device, and the specific parameters are different.:)
     
  16. VFX Pro

    VFX Pro Well-Known Member

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    FWIW, with a Simagic base, and Simagic F1 Pro wheel, Simagic Pro is set to 450 degrees (and in-game wheel lock set to 17-18). Now, I don't suffer constant understeer and no longer have to cross my wrists in extreme turns. Finally, loving it!
     
  17. Maskerader

    Maskerader Well-Known Member

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    If you want, I can describe how the game approaches this and what goes wrong/can be improved. Steering_wheels.xml is not an issue, it's just a database of all the wheels known to the devs. Every racing game (that supports wheels) has an equivalent of that.
     
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  18. Andi Goodwin

    Andi Goodwin Moderator Beta tester

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    this will all change , something is being slapped with a wet lettuce in the background , once it becomes compliant it will make it from testing to the live build

    Andi
     
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