Release: TBA Platforms: Windows PC, Xbox Series X/S Some new and interesting details about the upcoming Forza Motorsport in the Forza Year in Review – 2021 Forza Motorsport 2021 also marked an incredibly important milestone for Forza Motorsport – we hosted our first ever external playtests with select players in May and August, respectively. We’re grateful to everyone for their participation and helping us with this new approach to development as we test and refine core game features. The feedback you’ve shared with us is invaluable, and it’ll make the Forza Motorsport experience better for everyone. Appearing on Forza Monthly throughout the year, Creative Director Chris Esaki shared the latest updates from our playtesting efforts and dove deep into the Motorsport multiplayer experience, car and track physics, and race strategy. We are taking what has made Forza Motorsport great over the past 15 years and pairing it with new game concepts and new technologies. Our physics simulation is key to this experience, and they’ve taken a generational leap, with more changes from FM7 to now than all the changes we made from FM4 through FM7. Here’s some of the notable improvements our team has been working on: Our tire collision model now has 48 times more fidelity. Previously, it had a single point of contact with the track surface and moved at 60 cycles per second. Our new model has eight points of contact with the track surface and is running at 360 cycles per second! We’ve introduced hard, medium, and soft tire compounds and we’re looking to expand this overtime. Each compound has its own grip and wear characteristics. As part of race strategy, you’ll be able to change tire compounds and refuel when pitting. Kerbs, which were somewhat coarse and unsettling, can now be approached with confidence. They feel smooth and natural to drive over as tires feel the road and feel the undulations in the kerb. Players will need to adapt to environmental factors and how they change the gameplay to make every lap feel different. For instance, we’re working on track temperature and how that affects tire characteristics such as grip, pressure, and wear. We’re creating a realistic simulation of real-world suspension that will be responsive and aligned with player expectations while retaining the “Forza feel” you know and love. You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality in this new Forza Motorsport with a focus on growing skills and building communities. The structure of what we’ve been testing with the community is essentially a race weekend, featuring Open Practice, Qualifying and a Featured Race with a calendar of both active and upcoming events taking place around the world. What happens on the track with our testers is some of the best feedback we can get and that’s why we’ve had community organizers such as TORA involved. With all the changes to tire compounds, tire wear and fuel, we’re also doubling down on endurance racing. In our last playtest, we had an Open Practice and Qualifying event up for hours. Players could practice and qualify when it most convenient for them, then leave and return for the main event. This new approach to endurance racing provides us with unique scenarios to experiment with. For example, we can create qualifiers during the week and host the Featured Race on the weekend, or alternatively, qualify during the day and race at night. We also want to help players unlock their fastest self through a new corner mastery system in Open Practice. It’s designed to better focus your practice sessions on the real tricky areas of the track like double apexes – we consider those your “enemies.” We’re shaping this corner mastery system into something more social and connected that goes beyond simple per track leaderboards and instead creates an experience where players compete and compare corner scores in real time. We’ll have more to share about Forza Motorsport in the new year; stay tuned. In the meantime, our team is constantly experimenting and to reiterate, what we’ve been testing in 2021 is nowhere near final. We’ll continue to test as needed because we know how crucial the online racing experience is to our community and for us, it’s just as important to get this right.