I know this is the knowledge base but I'd like to see some more in that area. I hear Zandvoort is more accessible to accuracy so a new Zandvoort would be nice. However, Road America doesn't feel right. The drop into the kink at Turn 2/actual corner at 3 doesn't exist and it makes me question the rest of the track. Having driven it in other games and seen races there on TV, it looks completely wrong.
The bumps are there in the track mesh. There's a FFB setting called "Bump Amplification" you could try. Not sure which drop you are talking about. At which second in the video does that drop appear?
Hmm. Ok then. Seems like it was just my perception rather than what was actually there. From then, I thought it was about the width of the track but that's not the case either. I thought a similar thing at Canada Corner but I don't see it there, either. Must just be the off-season making me rusty or me driving the M235i convincing me it was off.
Last week we exhibited our simulators at the races in the Brno autodrome. I met Petr Lisa - he is a designer of professional simulators for racing drivers, a coach of racing drivers and a successful racer. We talked about the tracks and their processing in simulators, and he said that Brno, Most and the Slovakiaring, where he most often trains drivers, are incomparably best processed in Raceroom. I told him that Raceroom doesn't have laser scans of the tracks and he replied that he doesn't care how they do it, what matters is the result.
There are many good tracks in RF2, many mediocre ones, and many completely poorly done. I'm sure that Slovakiaring, Autodrom Most and Brno is far better in RR than in iracing