Thats Funny ! In Australia we would more commonly say, Nords is the Ducks Nuts. Ohh there must be something wrong with me cause i cant stop laughing. Cats Arse. i am going to use that at work. Will see how many strange looks i get. Thats Farkin Gold.
Now don't have a cow, but I'm going to badger you all with one more idiom and say that I'm like a dog with two tails whenever I race the Nords. Sorry for that, but after all, like we say in Sweden: If there's room for the heart, there's room for the butt.
Here's hoping. So many small things that would seemingly be a breeze using Unreal. Guess we'll see with Kartkraft this summer how viable a platform it is for sims. The screenshot they showed a while back sure got the juices flowing.
Oh cool, didn't know bout that until now, they switched from Monza to Imola...? Great to see the track being remembered and included in calendars again. Still hoping that this could be one of the tracks Alex is already pretty familiar with.
TCR Bahrain 3 Apr 2016 TCR Estoril 24 Apr 2016 TCR Spa 8 May 2016 TCR Imola 22 May 2016 TCR Salzburgring 5 Jun 2016 TCR Oschersleben 19 Jun 2016 TCR Sochi 3 Jul 2016 TCR Buriram 28 Aug 2016 TCR Marina Bay 18 Sep 2016 TCR Sepang 2 Oct 2016 TCR Macau 20 Nov 2016 TCR International is running a more interesting calendar than the WTCC in my opinion. A number of tracks here are already in R3E. Estoril last month was pretty cool - nice to see a proper race track in use again.
Yep, very interesting calendar indeed. AfaIk they were visiting Monza last year, good decision to swap that with Imola from my pov. And yes, Estoril was a great pick too.
Depends on your GPU I guess... I'm pretty chuffed by what my 6950 can achieve in RR. And it's not like the track/car artists would work on code optimization if they wouldn't create cars/tracks. Btw. which car textures are you talking about?
I have 780's in sli but only run one card in rf2 and r3e because so I doesn't work in these games. I can run everything max on one card in r3e and usually get around 100 fps.
No need to apologize, just sounded like sth might not be working as it should. Glad you found the reason and could work around it. So I assume you're running higher settings now, are those issues you reported earlier still present, like the non-blurry tyre logos or jagged texture edges?