Resolved Wheel Range shows "N/A" on G25 after patch

Discussion in 'Community Support' started by MadMax1998, Apr 1, 2016.

  1. WZRD

    WZRD New Member

    Joined:
    Mar 31, 2015
    Ratings:
    +1 / 0 / -0
    hi guys I just wanna share my g25 ffb with you as im so happy with it - and I know alot of people struggle with the ffb (im on a mission to share it as its made the game playable again) its a copy and paste from anotehr forum
    ---------------------------------------------------------------------------------------------------------------------------------------------
    G25 Finally some road feel!! guys i have to share my setup with you and what ive learned from using this g25. So with us g25/27 users the deadzone obviously ruins our straight line road feel but with my setup Ive managed to bring the road noise up and keep the wheel strength down (the pulling factor on the wheel) so here is my guide:

    Force Feeback intensity - 100%
    Smoothing - 0%
    spring 0%
    damper 0 %

    Now to get the Bumps on the straight to punch through I have set the steering force feeback to 200% this amplifies the road bumps but also amplifies everything else so late on you will notice my kerb and shift effects are quite low.
    so
    Steering Force Feedback - 200%
    Minimum Force Feedback - 20%
    Understeer - 0% ( i dont like the effect because it gets too light to quick and the counter steer then is too heavy)
    Vertical Load - 90%
    Lateral Load - 0%
    now ive tested both these in different combinations and they basically do the same thing... the code that determines the vibrations on the wheel from bumps oversteer understeer and cornering forces apply on both of these BUT! the lateral forces adds alot of steering stiffness where as vertical adds only a very tiny amount. now because I have steering feedback at 200% the steering stiffness can get out of hand really quick. so if vertical and lateral both give me bump and tire feels I prefer to have vertical only as i dont lose any information and get less steering stiffnes... because the minimum force feedback also adds some steering stiffness i have reduced the vertical load 10% to lighten the wheel up and bit, i also tried 10% minimum force and 100% vertical but the bumps on the straights dont punch through, so aim for 15-25% minimum feedback and 85%- 95% vertical to suit , btu this is the best setup IF you want to feel the Road as best possible.

    Steering Rack is at 0%
    i find the oversteer and understeer tension is perfect already and this would only add more stiffness and muddy up the dynamics of the vertical feeling so for us g25/27 we need as much converstion with the floor when near the center of the wheel and this will just take some sensitivtiy out of it.

    slip effect 0%
    again it just takes away some emphasis on the tire/bumps in cornering but can add in to taste .. you would only need a tiny bit as we are at 200% FFB
    engine - 0% as above
    Kerb 15% doesnt need much as the vertical has it covered
    Shift 10% same as above

    now when you go off track it can be a little rough but thats the price you pay to get the road surface to kick through for our weak centered wheels

    I mainly race the Porche gt3 - DTM - Sillouette with FFB multiplier 1.000 and these setting translate very well , but for open seated cars you need to increase the multiplier to get the same feeling
    Hope you like it!!

    Please Add Me if you wanna race

    A.Rae (ingame)