Doesn't sound wrong to me. You're most likely CPU bound at that spot with track details at high. When you lower the track details, you get less...
Sure, that sounds like a compromise between cockpit with correct FOV and hood cam with standard FOV (88 HFOV). But if you tried moving the seat...
I had a 32" 16:9 before my current monitor, where correct FOV was slightly smaller. That was alright too, although every additional degree...
Just use this: https://dinex86.github.io/FOV-Calculator/ If the HFOV is smaller than maybe 50-55, it might be better to go hood cam and a...
Same here, but with the monitor 65 cm from my eyes it results in 63 HFOV. It's excellent. However, with a 27" 16:9 70 cm from your eyes, I'd just...
Correct FOV in cockpit view helped me more than anything else. It's much easier to notice the beginning of over-rotation. But there are also other...
So, you're both on quite old GPU's... That might be why you don't see any benefit. I'll try to get a GTX 3060 soon to see how it performs in RR...
If it doesn't work, could you tell us what your GPU is? I'm very curious.
It seems to depend on what GPU you got, and if Above 4G/Re-size BAR is enabled or not. For me, it's a huge performance improvement, and AA...
Nice! Slightly off topic: How do you limit FPS? Do you notice any degradation in FFB when limiting compared to unlimited?
This works on all somewhat modern systems. Either Google your system's compatibility with Vulkan or just update your GPU drivers and then follow...
Let us know how it works out. For me, with many AI cars on screen, I got a 300-400% FPS increase, with zero bugs or stuttering. I'm on AMD/AMD,...
There's a new version of DXVK fixing both the shadow issue and micro-stuttering. This is huge.
You'd even get it towed. I don't think anyone would dare to drive it about 50 km/h. On a motorcycle, you'd be thrown off by lethal wobbling.
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